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Can you un-nerf the Apothecary, please?

Discussion in 'Ask the Team' started by CMDante, Feb 7, 2016.

  1. CMDante CMDante Arkhona Vanguard

    It's bad enough having reduced armor(which is idiotic to begin with, MK. VII plate is MK. VII plate) to then have our means of attack and defense nerfed is ridiculous. They already have to be on the front lines to do their jobs, why are their weapons nerfed to pay for the privilege of being weaker and unable to capture points? Sure, the heal is great but it require they stand still to administer it and leaves them as easy grenade/assault bait.

    I understand that you want more people to be playing tacticals and that's great, but unjustly nerfing the other classes to make tacticals more attractive is a very poor idea.

    Bottom line; throw the Apothecary a bone, please and thank you.
  2. I have to agree with you on this. Especially the armor reduction which is absolutely ridiculous. The description of the apothecary Bolter is almost Maddening as if an apothecary's armor and weapons are not constantly maintained by Servitors. Let us not forget the existence of the Adeptus Mechanicus and all of its glory.
    Timmymachine likes this.
  3. 531st 531st Member

    Apothecary also has reduced armor? So thats why i get splattered after being sneezed on. Is there some place where i can find the quirks of all the classes? Or running around the forums searching through patch notes and discussions is the only way? Also yea, I play 80% apo since teamplay is love, teamplay is life but getting 1 hit killed by light attacks and spending 20+ rounds into every single MoN person is mildly frustrating. If he is so squishy and not damaging, why apothecary at all? Make me adorable little flying cherub with nartecium and bolt pistol :3
    Timmymachine likes this.
  4. Grigdusher Grigdusher Arch-Cardinal

    the minor armor, and the reduced damage are placeholder for the loadout sistem: if you take support items (like narthecium etc etc) you have less loadoutpoints for take better weapons and better armors.

    instead a tactical use all the points for take better bolter, and more stat.

    the loadout sistem we have is still an early version of the real loadout sistem.


    i like of people ask for have the same stat of the tactical AND have the narthecium with the 24 charge uber heal AND the poison effect melee weapon.
    Philos likes this.
  5. DjemoSRB Djemo-SRB Preacher

    That actually sounds adorable, devs pls.
    Use the Cherubs with the helmets/metal skulls tho, the ones with real baby heads are creepy as hell.
    BikerTroll likes this.
  6. ya but then how many people will play "Shoot the baby"
    Philos likes this.
  7. DjemoSRB Djemo-SRB Preacher

    Just imagine you are playing Duck Hunt, with very strange looking ducklings.
    BikerTroll likes this.
  8. CMDante CMDante Arkhona Vanguard



    All of those things are a drop in the bucket compared to what tacticals get access to, and they get good weapons and armor on top of it.
    Galen likes this.
  9. Or..or or DJEmo, stay with me. But instead of making that a part of the game itself, Make it a mini game while your waiting for a match to start.
    Djemo-SRB likes this.
  10. 531st 531st Member

    oh, those are placeholders for future loadouts. Makes sense then. I thought they are just artificial nerfs to make ppl play tacs that are just better at everything. Cuz apo has quite a lot of unused LP atm without any ability to take anything

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