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Can we have a honest talk about the Mark of Nurgle?

Discussion in 'Chaos Space Marines' started by Ecaja, Mar 15, 2017.

  1. Valentine Iyan Firebrand

    Make mark of khorne have standing executes which means if they do the correct melee counter and the enemy would die to a fast attack anyways let them hit a special button to quickly kill them and regain health and get a blessing of khorne which lowers damage from ranged attacks.

    Nurgle probably should be a bit slower not too much though.

    I think Tzeentch being the worst thing for sorcerors right now is really funny from what I understand about chaos gods.
  2. Mileena Mileena Subordinate

    wait what? stamina isnt a bad negative modifier. stamina is linked to i-frame rolls?
  3. CMDante CMDante Arkhona Vanguard

    I don't use marks, a true Alpha Legionnaire doesn't have anything to do with chaos.

    That being said; I'd prefer they made the other marks more worth while.
  4. I just want to know why the hell it has 20 HP on it.
  5. Catnium Catnium Well-Known Member

    Amature fighters face tank hits they don't roll with the impact.
  6. Sarise Sarise Active Member

    Mark of Nurgle is in a pretty good place. Better to bring the other marks in line with Nurgle as the standard.
  7. Doge TheAngryDoge Active Member

    20 Toughness is worth 100 LP so 30 toughness would be worth 150 LP. guess an extra 2 seconds on stam recharge is worth about 20 hp though.
    Catnium likes this.
  8. IshanDeston Ecaja Steam Early Access

    Given that you do have stamina bars, no, i do not think its a negative modifier, given that you are not negatively impacted on the stamina bar itself. Its not like Nurgle comes with -1 Stamina Bar. All it does is delay it a little longer.

    Just like Mark of Slaanesh... just stay in cover 2 seconds longer and you have no down sides... however...unlike Mark of Slaanesh the rest of mark of Nurgle is actually a proper bonus.
  9. Catnium Catnium Well-Known Member

    no not 2 seconds longer it way more
    The armor regen starts after 2 seconds longer and takes ..i think 2 or 3 more seconds to fill up after the delayed regen kicks in.
    MoT can regen its full armor back before MoS even starts to regen
    MoS downside is pretty noticeable when ur under pressure and defending a point that's being pushed heavily. or dealing with melee folk who suddenly start to regen their armor before you can during a clanging dodging standoff.

    MoN downside is noticeable but not all that much , it's not often you have to dodge so much if you ain't playing melee.
    MoN penalty could easily be raised to 100% up from 60%

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