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Can we have a honest talk about the Mark of Nurgle?

Discussion in 'Chaos Space Marines' started by Ecaja, Mar 15, 2017.

  1. I tried this build with a normal chain axe with barbed teeth and the impact generator, and let me tell you it was an absolute rampage with several games I got top score with the crusader commendation 5 games in a row.
    The sheer damage of the chain axe just obliterates people, and the impact generator helps a lot.
    This is really making rethink MOK, I can't wait to get my hands on a Manslayer.
  2. I have been experimenting with MOK recently and it's not a bad as I thought but, this does not change that the no healing with no down state is a huge drawback for very little benefit. However I think MOK should still get a buffnerf since taking MON with a CQC bolter is going to give me more kills for less effort.
    Valrack07 likes this.
  3. Valrack Valrack07 Preacher

    A bonus for melee damage or the rapidity for chain weapons can be great, i play only MoK with every classes. Try it with the plasma gun is fun x)
    BruvvaThomas likes this.
  4. Aceryl Aceryl Menial

    It was defineltely said before but, here goes again.

    It's not because other marks are crap, that the nurgle one needs a nerf.
    The smart thing is to improve other marks, to the point they are actually relevant....and not just some visual effect for lore enthusiasts...

    Don't forget it still costs 150lp, it should BE good. It has drawbacks, even though they might be negligeable for some, they are drawbacks, It's like on their logic, saying the MoT armor regen is relevant in today's TTK....or that The heal from MoK, is relevant.

    So yeah, considering they all cost 150lp....it's not mark of nurgle that is OP....it's really just all other marks that are simply put, BAD. Considering also what other races can get for 150lp, an no downsides.

    Slanesh and khorne have specific goodies too.

    to be fair...only tzeentch doesn't have specific gear.
    They have gear that awar bonus to tzeentch....Irrelevant bonus...like 10 extra warp charges....."who cares"...

    But it's time we get the damn inferno bolters with fire ailment.
    DrDooManiC and Ecaja like this.
  5. Valrack Valrack07 Preacher

    The heavy Bolter of Khorne dosen't supress just have more ammo.. and the chainaxe is too slow for the damage atm, in Orks they have a sword with 40% life steal too.. and slaanesh have just a plasma pistol no ? it's a joke lol
    BruvvaThomas likes this.
  6. Belphegor LordSloth Preacher

    The khornbolter and the Manyslayer are decent. They are not gamebreaking op but you can take them and do well with them. Unlike the plasma pistol of slaanesh which feels like a downgrade. However the plagueknive and the plaguegrenade are not all that either. The point is that all named / special weapons for chaos outside of the plasmagun, the abbadons grace and the necrotic sword are either just a reskin, very niche focussed, even or worse compared to the regular stuff. This is intentional by design to prevent powercreep. It is not like the plague grenade is actually much worse then a posion grenade on orks. Just costs more LP ofc.
    The point is Chaos lacks anykind of real stuff or unique stuff over the other factions. The marks were an attempt to do so by trying to give bigger advantages combined with drawbacks to equalize their value. This failed once the meta was changed.

    And since the threadtitle asked for it, the last balance patches as a whole brought no real new options for chaos or changed anything on our playstyle. Most of the new toys get funneled into LSM and these toys dont come with a drawback or a mark attached to it. Even opening completely new theoretical playstyles. Grav not as a solo rambo but someone who slows for the team. Servoskull beeing a very strong buff formerly reserved to supportclasses now opened up to be common among the most played class. Giving the Apoth the option to be nearly equal to a warlock in melee. While LSM still has named weapons like their heavy bolter or the lascannon which do outshine their regular variant. If you compare that with the little our new toys do its not really worth bickering which one of our crappy toys is actually in itself less worse then the rest compared to "theirs".

    From a company kind of view it is completely understandable why things are the way they are. Would you rather spend your designtime on something 50%+ (twinks) of your playerbase will enjoy and create a token item for the 25-15% factions or would you do the reverse most likely upsetting the majority cause they had a round without cool new toys? This is the reason why many broken things of the minor factions dont get fixed quickly. Not because they hate them or because they dont see it as a problem but because fixing them would actually require a time investment to fix the underlying problems. Like we see in the discussion of this thread, or have seen with the ace dakka, or with the lack of eldar mods. The problem was there but it happens only so few times that its not high on the to fix list.
    Ecaja and Gravewalker like this.
  7. Valrack Valrack07 Preacher

    "The khornbolter and the Manyslayer are decent." a Heavy bolter who dosen't supress it's a a weapons for assault not support and it's not logic a HB dosen't supress, "Look brothers a red heavy bolter, we know no fear !" and for the other HB they know the fear ? I have laught a lot for this.. and for the Manslayer it's like the chainaxe is too slow, you take the chainsword it's easymod beside it serisously. Be slow with a PF or the maul why not but with a axe it's a joke, a axe it's most offensive weapon and a sword is the most for parade or duel.
    Deathmongers and BruvvaThomas like this.
  8. melee weapons in general are gonna be revised...it's ridiculous that they bring out a patch that buffs range and at the same time screw over melee classes. that is just asking for inbalance.
    as part of assymetric balance..chaos should have an edge on melee.
    as how it stands sm have even a faster weapon than a chainsword (the duelist blade) with 150 durability!
    weapons like that do even damage to your opponent while clanging and break heavy weapons faster than if you survive long enough..if you have even slower weapons even a knife does damage during a clang.

    change will come regardless, it has been announced...they're probably tweak the stats to compensate
    Valrack07 likes this.
  9. Belphegor LordSloth Preacher

    Like i said, decent not outstanding. The heavy bolter is okay and you can make it - like any other weapon with the mark- work. It has more ammo, it is a heavy weapon it lack supression. The manslayer suffers from the melee problem currently all Axes, Maces and PF have. Swords are too good compared to them. This is not a chaos problem nor a problem with the item manslayer but a general balance one. The weapon itself with the lifesteal is fine if they would fix the melee problem: light weapons vs heavy weapons. Like some other poster above me said already, it is in the cards - they are working on it. The slaanesh pistol however.... That will be very hard to salvage.
  10. For what it's worth, here's my vet Manslayer. It's not my best run but I have other videos in my list.

    View: https://youtu.be/30HUThgwbcc

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