Discussion in 'Chaos Space Marines' started by Ecaja, Mar 15, 2017.
Just have faith and
When you think about it...
Orange Armor gives 20 Armor and 20 Toughness for : 250 LP
Mark of Nurgle gives 20 Health and 30 Toughness, -60% Stamina (barly ever relevant) : 150 LP
My Nurgle-Sorc runs round without Armor and dayum does he feel tanky, while my slaneesh-sorc with orange armor dies much too fast
Great points. If the devs agree that Undivided using Mark of Khorne is not full Khornate, maybe they can fix it.
Mark of Khorne is really fun in terms of roleplay, but it's quite anti-teamwork in a team-based game. This is the only thing I can think of in the game that invalidates a role completely. That role being Support. It needs work.
MoN @Traitor/Heavy class
MoS @Raptor/Assault class
MoK @Raptor/Assault class
MoT @Sorcs class
For every class there seems to be a perfect fit.
Pre-1.3 I used to play my Raptor with MoN, you all should know why.
Nowadays its more than useless for my playstyle and the whole class itself.
Need run-speed and +fuel-regen, anything else feels like perma-death.
Maybe situational changes, but I dislike having 4 Raptor loadouts.
I prefer some kind of "undivided Mark", which maybe could fit into every class with a little benefit.
But lets be honest, would they make a change on this, really?
You have a sharp eye my friend. You are comparing a "chest slot" item which is harmonized against other "chest slot" items with a Wargear 1 slot item. Which is, wait for it, harmonized against other WG1 items!
Orange Armor = Red LSM Armor = Red Ork Armor - all similar all same LP ballpark check.
MoN = Rusty or Iron Gob = Seal of the Medicae - all similar in how much survivability they actually add (and i dont mean the numbers but to what those numbers lead to) all same LP ballpark check.
Last but not least your terrible exaggeration (?) about playing a MoN Sorc vs MoS Sorc. Apparently that green glow has a mighty confidence placebo effect on you or are you shitposting because the stats dont back your claims up.
Both variants require exactly 9 regular Boltgun shots to the chest to leave you coughing blood. For the sake of the argument you could even drop the MoS and go just naked in WG1 with only red armor and have the same result.
Oh and btw the same happens if you ram your tacticals boltgun into an apoth with only grey armor and a single 30 HP Seal or an apoth with only red armor. 9 rounds. The Painboy with a rusty gob needs those 2 health trinkets (paying just 130 LP in total) and to get the same result compared to your variant and is dead even with red armor (tho he only pays 240 LP for it). You are welcome.
Only way to know is to establish that there is a consensus and then ask.
If we all can just get out of this thread agreeing on the fact that there should be something done, then i think that would be a good step in the right direction.
So you want to nerf something that works well because the other options are weaker? Surely the answer then is that the underperforming Marks need to be brought up to MoN's level instead of them all being lackluster. I'm all for more build variety across the board in EC and as soon as MoK isn't a liability I'll use it.
Out of honest curiosity and because i tried to get a very similar build for a regular Khorn TA working:
What kind of build did you go with? Mine was Manslayer + Smartpistol & Warptouched Armor / MoK / Totem of Eviscerator and a minor health trinket.
Really like this than the other post you have make, the mark can be really better.
tagging @NoahWard this is good stuff..would love to test it on uat to see how it plays as someone who wears the mark and someone who fights against it