No engine works with super large scale shooters. I'm still amazed by how amazing the engine SOE built for Planetside 2 is.
It is impressive and ambitious. And if you think about it, even more disappointing it was rushed as soon as it was. True, and even it has some major issues.
I won't deny that, but my point is that when so much of the staff left and they had to start from scratch, that would have been a cancelled project right there. The fact that they salvaged this much is so short a time period shows some serious effort. But yes, bad planning.
That's like praising a shoddy essay written by a student at the last second because "it's something".
Nah, it's more like the teacher saying "Alright, I know I just taught you this subject today, but give me a 20 page paper by tomorrow. Good luck!" The kid ain't getting an A, but if he passes, that's still solid work.
That would be a valid analogy if the student had completed a ten page essay in a single night. 'Well, this is a complete ten page essay. Considering how long you had to write it...that's actually impressive. But it needs a few rewrites.'
Actually, no. Behaviour took an extremely long time with picking their engine and publisher; they wouldn't release info on this for at least a year (also, probably the reason Miguel got sacked; as he couldn't find a publisher). This really is a case of stretching it out for far too long. But it's not, the game really isn't impressive.
The impressive part is that it's playable at all. You don't really read other peoples' posts, do you?
There was no version of this in which Bandai Namco insisted on an early release and the devs delivered a finished product. In the context of Namco's demand, they did alright. If praise from you requires developing a complete game without ever being allowed a beta test, then there is no way the devs could have made you happy.