The obvious solution would be to make campaigns "get x points." So let's say to win a campaign, you would need 1000 points. A victory is 100 points, and a loss is 25 points. You could even toss in stuff like "Each commendation = +15" or "first win of the day = +10"
I don't bail, but I do switch up how I play depending on the situation. If I'm against a stacked team of guild shitters who are just hording through every point, I start ghost capping. And if that doesn't work I usually go long range to bait lone jump assaults or scorps to me so I can beat them down without getting stomped by 10+ players at once.
I still don't understand why anyone would choose to leave a game just to avoid a loss. To avoid frustration, sure, I get that. But to avoid losing? That's silly.
It's not about loosing. At least on my side. I don't have all day to play EC outside of my holydays, and if i just want to score 10 Wins on my toons, i... really only want 10 wins, nothing else And the chance of getting a Win is sometimes so slim, that it's just waiting out for X minutes, until you get another chance. And i say nope to that. When i play my main, im here for the game and stick it out no matter the odds. But if it's just for leveling up my toons (and collecting RTC) no way...
I stick it out with all games...until I found myself at 9pm on the last night of the campaign with 8 wins on Orks. Then I bailed on a few obvious disasters. This ork needs his beauty sleep.
True but there is no real point then or incentive, you'll be more likely to get more xp/req by just staying even if it's a loss and if you need neither anyway all you playing for is essentially fun fights which can still happen in a game that's lost.
I think I was commissar in another life as I staunchly oppose quitting games on purpose no matter the odds. For one it spoils the game for those with the balls to at least try. I think there should be a penalty for people purposely quitting games. Like the sin system, you quit a game you don't get the win registered for your next game.