https://www.polygon.com/2017/11/29/16702346/battletech-mechwarrior-5-mercenaries After players accept a mission, MechWarrior 5 goes to work creating the map and placing the mission objectives. While players are walking around the hangar of their DropShip, arming their ‘Mechs and selecting their crews, Piranha’s intelligent system is building terrain based on a specific biome and then placing hand-made objectives — complete with enemies like infantry, tanks, VTOL flyers and other ‘Mechs — within those confines. In motion, the system is impressively diverse. In a demo, Piranha showed off a harsh Martian environment with long sightlines and deep, rocky canyons. There was a lush, forested biome where each tree could be knocked over simply by walking through it. There was even a snowy map with jagged, black rocks poking out through the drifts. My favorite by far was an environment designed to look like the surface of our Moon, complete with harsh, directional lighting that cast the entire map in shades of gray. Forsey said the game will also include missions set at all times of the day and in multiple weather conditions, including rain and snow. Different optical filters will be available for players in situations like these, including night vision and even thermal solutions. * A large variety of semi-random maps. * Different biomes with trees and foliage and destructible environment. * Day, night. Sunshine, rain, snow. * Night-vision and infrared-vision for the players. * A wide variety of NPC-enemies: NPC-infantry, NPC-tanks and NPC-helicopters. How is EC supposed to compete with other games when THAT is the new quality-standard for game-content?