Neither burny choppa nor hurty syringe apply the DOT on d-bashes or clang, nor while clanging against shields. Dunno about the Necrotic Chainsword, as I rather use the Manslayer. Also Sicky Bomb is absolutely pathetic if you play against opponents with half a brain and has far too many restrictions to be anything but extremely situational. It needs a buff to its health to be on the level of the Servo Skull at least.
yeah i didn't mention those specifically, they don't have the same issues. only mentioned sicky bomb because if you reduce poison damage it'd need to have a bigger cloud to be area denial.
Poison should not pass the shield with the exception of the Painboy grenades. Hell... It's a gas grenade, a shield should not save you.
...+ Nurgle nades + Stream of corruption. Poison Gas and Psychic power. Both bypass the shield and should.
Alright, I can assure you that the necrotic chainsword and lash sword do not apply poison on clangs, d-bash, or while clanging off of a shield. I brought a buddy into the garrison, d-bashed him and no poison. Next we clanged, no poison. Finally from pure experience on using the weapons, they do NOT apply poison when clanging off a shield. None. At. All. Please test things before you spread misinformation with posts like this.
I never actually noticed the lashsword applying poison through clangs. That's news to me. Either way, I recently swapped to using master crafted and impact, because I got my lashsword broken against an LSM ground assault with a chainsword after he lost 3 trades of my Dbash into His fast attack. He just bug rolled all 3 defensive bash stuns and I got the weapon alert on the 4th clang. He then just continued fast spamming and broke my weapon then killed me. The ability to roll out of the Dbash stun is sort of irritating. I'm not sure how I feel about it. Dodges are limited and are there to protect you from damage... but I feel completely cheated when an opponent in melee can lose 3 clangs in a row, and wins regardless by spamming the same move over and over. For this reason I feel somewhat forced to play high durability and impact.
I have a feeling that when they introduce Mandiblasters they will remove poison swords or reduce damage to the effect that adding mandiblasters will not make the class more effective. The scorpion is in a very good place right now and its heavy armour and ability to apply extra damage when attacking form stealth is what makes this class so dangerous. The Lashsword is the icing on the cake and makes this class just a touch better. Adding mandiblasters I fear will be greeted by some sort of 'nerf'. Unless of course the addition of Terminators and MegaNobs will require something more potent to deal with the heavier threat on Twitch Devs stated that Mandiblasters will be in before terminators so there is that angle to consider.
I agree, but unfortunately with the power weapons and base melee weapon damage being nerfed to the dirt, I am sorry, but I need the Burny Choppa to make ends meet, so to speak, as far as HTK in close combat. Without the Burny Choppa, melee combat feels unfulfilling and miserable with the increased base penetration of all 100 penetration weapons up from 80 penetration. Add a Servo Skull to taste and we are talking a recipe for frustration. Also, I just enjoy playing the Burny Choppa in a way I have not enjoyed melee combat since the Electro Choppa and Power Sword were kings. Lash sword is just gravy however since Scorpion chainsword received +20 penetration and no damage nerf, effectively increasing the base damage, which is what I wish they would have done baseline to the chainswords instead of rekking the power weapons.
Poison and Fire going through shield is a great added functionality for those effects. Their LP pricing may be off(to be honest, all LP pricing is off), but the functionality is very much to the benefit of the game's overall balance. Also: loaded poll is loaded.