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burning and poison weapons are a crutch

Discussion in 'General Discussion' started by GitGud, Mar 25, 2017.

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Should being attacked by a poison/burning weapon kill you instantly and ignore combat rules?

  1. Yes, i should be able to kill people by lazily fast attacking while they block every attack

  2. No, why am i getting poisoned through a shield? it makes no sense

Results are only viewable after voting.
  1. Git Kwik GitGud Active Member

    with the necrotic chainsword-type weapons, abaddon's grace, nurgle grenades, painboy grenades, melta guns it seems like the devs really like putting in weapons that totally ignore armour.

    so why would you not use these weapons? you can kill a shieldbro with necrotic chainsword just by clanging against the shield with fast attack.

    and that's balanced. no, actually the class that has almost exclusively poison weapons people say is underpowered.

    i thought cosmetics were supposed to be cosmetic? why does abaddon's grace 1-2 hit everything? did the devs forget to put in explosive rounds for SM?


    why does zapp knife only have 25 durability? is that a tradeoff? shouldn't weapons like necrotic chainswords have the same sort of massive downsides? you shouldn't be able to clang somebody to death where nobody hits with the rules of the melee system for the entire fight.

    if abaddon's grace kills anything in a shot or two why is it so accurate?
    LOBOTRONUS likes this.
  2. Shiani Brujah Preacher

    A regular Autocannon also kills anything in a shot or two, especially with a headshot, which is pretty easy to achieve whilst braced. Abaddon's Grace is also massively easier to trace back to source because of the giant glowing orange trail its bullets leave. It's marginally better than a regular Autocannon, but only because the devs haven't implemented any mods for Heavy Weapons (yet). It'll be relegated to the same dustbin as nearly every other RTC weapon once they do.
  3. RageScreama RageScreama Well-Known Member

    Bolters, shootas, and asc all have better TTK than meltas. Abadons is as Bruva already said. The only problematic weapon is necrotic chainsword but not because of the poison. It swings so fast that it doesn't follow the rules of rps when lag starts impacting play. It does ignore rps if you spam fast attack, the poison just makes it more effective. The rite of fire used to do a similar thing and was fixed accordingly. I have submitted a support ticket to Zendesk about this problem. Doing that and raising the problem during twitch is the fastest way to get it fixed.

    Also both poison nades are more useful for area denial than actual kill power unless used on a suicide bomber style play.
  4. Tarantus Tarantus Arkhona Vanguard

    Poisons through dbash (successful) is a noob winning tactic - you just put on poison weapon, do nooby fast attack from the front, you eat the bash and your victim loses 50% of HP along with some armour.

    But noobs also must have so joy in this game (mostly rank 5 CSM melee using this glitch).
  5. Safreadis Safreadis Arkhona Vanguard

    Meltas bypassing StormShields is intended. You are heating the air, not shooting projectiles.

    Poison through "Stream of corruption" Sorcerer's power bypassing Shield is intended. It's a psychic power. Destructor bypasses the shield too, for being a psychic power. Please note that both these psychic powers are pretty useless and deal low damage unless maintained for a long time.

    Nurgle Nades release a poisonous toxin in the air. I don't see how your shield can protect you from that.
    (And it can't directly kill you even if it lands on your face, unless you've been damaged before.)
    Painboy Nades are also a poisonous toxin, but if you aren't brain dead, you just run out of it and you'll live.

    Abbadon's Disgrace is easier to trace, and the damage dealt by Fire Ailment (not heat) is ridiculously low lately.
    Just try playing as a Tzeentch Sorcerer with Flickering Fire. (will bypass shield too: psychic power)


    Necrotic chainswords, Lashswords (scorpion weapon), have lower base damage than a regular sword, but they apply poison, which makes up with a DoT for the raw damage lost. The DoT deals more damage, but it needs time to deal damage. That's the trade off.
    EDIT: my bad, It appears the Necrotic Chainsword and Lashsword has same base damage than other weapons.
    HOWEVER, the fact they apply poison on clang against a shield or a Dbash isn't intended and needs to be fixed. Please submit a ticket to support and provide video proof if possible. This will help them.

    EDIT: The poll you made makes no sense. If it is to test if people have common sense, I'm sorry to inform that as soon as @DongSlayer will lay his eyes on this, he'll vote yes.
    Binthor, mikk34, Sidhe and 6 others like this.
  6. Yes but that's because Dong hates fun and happiness. ;) My only gripe with the necro chain sword is it applying its aliment in a clash.
    Alb likes this.
  7. DongSlayer DongSlayer Steam Early Access

    If you love me so much @Safreadis , just say it ... dont leave people hanging with the "will they or wont they" feelers :p
    I remember a simpler time when shields used to get poisoned ... oh good times...
    Shields stop projectile damage and a little bit of plasma/ grav ... even in its current state the shields are all with wonkier hit boxes so they dont seem as effective as they ought to be . Think if shields did get fixed ... may be would make shield GAs seem more viable than it currently is because that would bring down the number of natural counters to one. Ork shields being even worse than LSM shield can be excused citing their lower LP cost but still needs a rework.
  8. DongSlayer DongSlayer Steam Early Access

    wow...so mean :( ask yourself...who is the real bully now !!!
  9. Git Kwik GitGud Active Member

    you know i'm not talking about melta when i say through shield. i'm talking about poison melee weapons at that point. obviously meltas are AV weapons and they aren't all that bad. you're just avoiding the point, and i can say the same for most of it.

    if "being easier to trace" is how the game is balanced where are my blackhole rounds

    necrotic and lashswords are really the primary point of the thread. you can get 100% poison (insta death) without getting hit against your armour a single time.

    saying poison is DOT is like saying frag grenades are DOT, because anything with poison has the same effectiveness as a frag grenade. you can apply 100% poison so fast calling it DOT is a joke.

    if it drained 1% health at a time over two minutes it'd be DOT, but no it's instakill poison.

    my point is that you should be hit and take damage for any poison to apply at all, and since necrotic and lashswords do all their damage with the poison there's no reason for them to actually deal much damage. it should not apply on clangs, shield blocks or Dbashes.

    how a fight usually goes: fast attack, roll/dbash, roll/dbash, strong attack, fast attack then pistol

    how a fight against poison ailment goes: fast attack, fast attack, fast attack, fast attack, dead to 100% poison ailment.

    and if they're a dick: Dbash Dbash Dbash Dbash and dead to poison
    Sumshine likes this.
  10. Safreadis Safreadis Arkhona Vanguard

    We agree on the fact the poison shouldn't apply unless you've been struck by a blow AND taken damage for it.

    Poison is a DoT. Damage Over Time. It isn't instant death, because you see your health tick down bits by bits. The higher the poison level, the bigger the bits, you know it as well as me. But the point remains. It's a Damage over Time, however you want to call it.

    But yes, they shouldn't apply when colliding with Shields or FA vs DBashs.

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