Uh... Well I saw a lot of lag in the choppy video in that link, but from what I can tell the PF missed, then swung into a dbash, and then a falcon sniped him and the death report was bugged as a swooping hawk. Funnily enough, the PF miraculously killed the Scorpion in death by just swinging again. And if I'm wrong and it was a swooping hawk that indeed killed him, that's not to do with them, that's just however much lag that player is enduring because it means there were several seconds of "invisible shots" from the Hawk not on that player's screen due to lag and then they all rubber banded and showed up at once - Ka-POW!. This isn't unique to the Eldar. Choppas, Bolters, Autocannons, even lascannons do this when lag is bad in a game. But like I said, the video is full of chop to me so I can't really tell for sure what happened. It didn't seem like it was an issue specific to the Eldar though.
You can't compare Eldar vehicles to anything else for "area denial" around a capture point. The other factions' vehicles need to turn and maneuver in such a way that they are vulnerable to infantry running up and tossing melta charges at key opportunities, or standing slightly off to the side with a melta or PC and landing some hits. Eldar vehicles, and specifically the Wave Serpent for this argument, are immune to melta charges while moving because of their height, the lack of distance when throwing it, and because a slight strafe left or right will effortlessly ragdoll the player trying to attach it. Because of their speed and turning radius, short range weapons like meltas have a lot of difficulty staying on target without being out in the open and getting ran over, and other weapons suffer similar difficulties either maintaining a lock-on with lascannons and equivalents or leading shots on something pulling tight turns. It is a drastically different experience from the other 3 factions to the Eldar. You're comparing a 5-man predator to a 1-man Wave Serpent, you realize.
Yes I did, and yes I can. WS's roadkilling meant they had to be very near enemies to come kill them with 1 person piloting them. With 2 they can lay down about as much firepower as roughly something between a HB and an Autocannon, respectable, but by no means withering. It is indeed difficult to hit any moving target with Meltabombs. But Krak grenades work just fine against WS and WS are light tanks. Everyone on every other faction can carry these grenades, and it's much easier to stick them to WSs even though the majority of players don't, they try meltaing them, not realizing that Krak grenades are actually the better option here because of asymetrical balance. I don't feel sorry for people arguing about trying to Meltabomb moving WSs. The thing freaking flys and goes supersonic speeds out of combat. It's not really supposed to get melta'ed. And yet that meta has drastically changed as of yesterday. Truly, because now WSs and Falcons literally cannot be left unmoving - which means they MUST NOT be unmanned, nor can they move close to the point without being Graved. Which therefore pushes Eldar vehicles away from the point, back to a distance comparable to that of a Predator. And thus, the Predator shines anew as a great area of denial tool. It's not as maneuverable as an Eldar tank and is vulnerable in ways they are not and vs versa, but it's not easy to stick a meltabomb on either one when manned, and it's damn near impossible if the Predator is moving and firing at the same time. MYST can slay an entire team of FDs while manning a single predator long before they come into even firepike range (if they had them). We had a game on Pegasus, arguably the worst mal for tanks, and even our driver had nearly 20 kills in the Pred against Eldar - 8 of which dedicated the majority of the game to come hunt us down. The thing is a beast. I can't imagine why SMs wouldn't be able to do the same. On top of it, the Pred doesn't need to be in the area it wants to deny, it merely has to watch out for long distance AV- which the rest of the team should be able to deal with just fine because they're mostly assaults anyway. Thus, asymmetrical balance.
I'm not saying Falcon AV is good, because it's plainly garbage. I'm saying that with a Fire Dragon crew, it doesn't need to be good. Also: Yes, Grav cannons krump Eldar tanks.
Well, TBH if you want to get 100% out of the Falcon, then have anyone drive it, have a warlock gunner and 2 dragons on the transport seats, you'll be able to engage most targets and kill tanks by quick dragon drop, but you will have not that much exp for the dragons, unless you just track and hunt all transports and tanks. Don't even try to engage any armor with falcon, its glorified anti infantry sniper rifle exclusively.
By that logic. Can we nerf Predators since they have a Melta crew? Vehicles shouldn't be balanced around crew. But rather their armament, speed, etc.
If you want to get 100% out of the Falcon on the current patch vs LSM, you might as well use it as a decoy to draw fire while you try and flank, because if you get inside it you're gunna die in seconds with no way to counter the incoming Grav fire. Too slow to escape or move to cover, even if you shoot the Devastator with the grav cannon he has already taken off the majority of your tanks HP, and that's assuming he's alone.
Well, I wasn't saying its vs LSM was I Just abandon all vehicular hope vs LSM, in the mean time, you'll find me abusing grav cannon for all the free exp around.
I get what you're saying but tbf the devs can't think of the tanks as seperate from the rest of the game either. A Pred with a grav cannon inside it is going to just suck to fight against as Eldar because the crew can man the tank and kill all the FDs that leap out of the vehicle with ease now. So Falcons against Preds is just not going to happen, it's going to be Falcons with 4 DRs inside that'll pop that tank from across the map instead. And that's difficult to do.
Only fix I can think of to fix this is going full Red Orchestra... With dedicated tank crews that can't leave. Or maybe add embark/disembark animations.