Make the revive time, or stand up animation, much faster but dont let the revived player sprint or roll for 5 seconds. They're still "recovering" and shouldnt be 100% back in the fight for a few seconds. Hell I'd go so far as to overhaul the status effects. -We revive to a kneeling state quickly(grimacing in pain, breathing heavily) -We can't shoot, roll, or melee attack for 3 seconds after we are up(but we can move to cover or dbash)still grimacing in pain, breathing heavily. -We cant sprint for 10 seconds. This rewards the player that downed you and doesn't allow you to miraculous get right back into the fight via a quick revive animation. It also doesn't cause us to get killed or downed again by that ridiculously long "stand up" animation. We're revived to a kneeling state so we're not an easy target if we're behind a wall or cover. We can defend ourselves, move to cover, but not immediately go on the offensive. After that we're back to normal.
I still do it out of habit and new people think I am atking them and start shooting at me #just Lsm things.
There no count on how many times I've picked up someone as apoth only to be killed by them within the next 15 seconds. Game difficulty mode : lsm
Someone killed me Wednesday for that on Orkies. Got up and started beating on my ass just in time for a grenade + shot I might of dodged otherwise