TL;DR This is not a thread for complaining about missing features. This is a thread how to turn EC into a WH40k-game. This is a thread how EC can convey the right feeling and atmosphere to the player. ------------------------------------ I think, one of its biggest problems is that EC has the looks of WH40k. But it doesn't feel like WH40k. In WH40k there is only war and the laughter of thirsting gods. WH40k has endless, mind-crushing, brutal warfare. Armies clashing against each other, the battlefield before you thick with enemies, the battlefield behind you thick with your brothers-in-arms. EC has shootouts where up to 10 people at a time fight over the same tiny speck of territory on an otherwise largely empty map. WH40k has the simplistic and steadfast warrior-monk mindset of the Space Marines. WH40k has the glorious perversion and insanity that is Chaos. WH40k has the tribal community of an Ork-horde. WH40k has the focus, determination and drama of the Eldar. EC has Space Marine, pointy Space Marine, big Space Marine and slim Space Marine. In WH40k you are the hero, you are the villain. Every decision you make makes a difference. You have a purpose. In EC, every match is exactly like any other and nothing matters. I have the following suggestions: - EC should put a bigger focus on roleplaying. We have to identify with our character. Our character needs a meaning, a reason, a purpose, a story, a place in the grand scheme of things. - Every battle, every victory, every defeat anywhere should be important. "Why are we fighting over these ruins for the 117th time in a row?" - Make us feel like heroes/villains. Make us feel like every dead enemy and every won duel is important. - No small-time shootouts. No consequence-free 5-vs-5 arena-brawl. We need full-scale warfare. Only war and the laughter of thirsting gods.