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Bolters And Melee Weapons

Discussion in 'General Discussion' started by Blackskull, Jul 5, 2014.

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Is having long ranged weapon (bolter,shoota) and melee weapon like axe, sword and like that is ok?

  1. yes

    70.9%
  2. no

    29.1%
  1. Grigdusher Grigdusher Arch-Cardinal

    i take space marine(singleplayer) as example: when use the thunderhammer can still use the boltgun but lose accuracy faster in full auto(it's not about less accuracy it's about having less control of the gun )

    and a thing about the run animation of the space marine: when run the marine hold the bolter with the right hand: instead in space marine the marine hold the bolter with the left hand.

    View: https://www.youtube.com/watch?v=CTOxAMCOG_s
  2. Wyzilla Wyzilla Well-Known Member

    Except there is no WS or BS reduction when taking a chainsword along with a bolter, or any melee weapon. Same with how Terminators fire Storm Bolters/Combi-Bolters one-handed. You don't need two free arms to be accurate.

    Also, bolters are almost always fired semi-auto because you only need semi-auto.
  3. Well I guess such an Assault squad could be patterned after the HH/Chaos Rampager Squads, where the members automatically get a better CCW weapon (Chain Axe) and access to some more powerful ones in their armoury, such as Heavy Chainswords, Excoriator Chainaxes, and probably other melee weapons.
  4. Kaazid GarySharp Well-Known Member

    Ah well seems bolters are going to be single handed weapons, that's fine by me there is precedence for 'eavy shootaz to be single handed as well so I'm not too worried about the small fire rate of a bolter compared to what a 'eavy shoota can lay down.

    But back on topic lore wise boltguns (and all gun variants) are 2 handed weapons, pistol variants are single handed, unless you have pre-heresy pistol grip patterns for your guns like the Space Wolves use and I believe the 1000 Sons, everyone else gets gun grips that are more accurate with 2 hands.
  5. Some marines should be like captain titus from THQ space marine, ie, have access to a power axe and a standard bolter.
  6. Akragth Akragth Well-Known Member


    Eh, that's because they don't actually use them both at the same time? Why would you stand at 150m from the target, holding the gun in one hand and the chainsword in the other? If the bolter were easily wielded in one hand, it'd be usable in melee, as pistols are, as that's the TT's way of noting which weapons are easily usable in one hand.

    You can swing a chainsword fine in one hand, whilst holding the bolter in the other, but you'd struggle to hit the broadside of a barn at anything but close range when using the bolter in one hand. They're large, heavy and have enough recoil to kill a man.

    As for firing in only semi because that's all they need, that's nonsense, guns don't limit their firing ability because it's all they need.

    Terminators don't count, their strength is far higher than even a power armoured marine, that is not the topic at hand.
  7. Wyzilla Wyzilla Well-Known Member

    Except again, no WS or BS reduction and power armor instills the ability to near flawlessly hit anything when coupled with the black carapace. Bolters are only fired by and large semi-auto because very few things in 40K that Astartes commonly fight requires more than a single bolt to kill, the common enemy is renegade heretical human infantry, Orks, and Tyranids. Necrons, Eldar, SOB, and even Astartes die to single bolts when placed in weakspots of the armor, such as the neck or vox-grille.

    You're confusing control with maneuverability. Don't.
  8. Akragth Akragth Well-Known Member

    Chaos havocs don't suffer WS/BS loss when equipped with a melee weapon. I suppose you'll now argue that marines can hold heavy bolters one handed, too? They suffer no penalty because they don't hold the chainsword to fire at range, and don't hold the bolter to use the chainsword. Lol. Have you ever fired a gun? I'm starting to wonder.

    BS 4 is hardly god like shooting ability, either. That doesn't seem to fit with what you're saying at all. In fact, it's a claim not backed up by the codex, according to which the helmet aids with targeting, but it makes no mention of the suit nullifying recoil or that it enhances his strength sufficiently to nullify recoil. That is also reflected in TT, since tacs and scouts have the same strength stats. The suit does enhance strength, according to most sources, but I would suggest that most of the additional strength is used to compensate for the suit's huge weight. Marines are, by default, also equipped with bolt pistols. If the bolter can be used one handed, why must they choose which to fire in TT? Why not fire both, like they can with dual pistols?

    And if the rest of what you said was true, what is the heavy/storm bolter for? According to you the bolter is now capable of doing what the bolt pistol, storm bolter and heavy bolter does. Ever played TT, read a book or played a video game with marines in? Their bolters are strong, but do they bring down everything in a small burst of fire? No. Or things like heavy bolters would never be needed.

    I'm starting to wonder if you've even thought this argument through, and if you have any actual evidence to back your claim up.

    You're confusing being able to use a weapon in one hand, with it being used to its best capability in one hand. Don't.
    Feanor and GarySharp like this.
  9. Kaazid GarySharp Well-Known Member

    Arguments like this go round in circles because a certain demographic of Space Marine fans want Marines to be God like, unstoppable killing machines with no penalties for anything and find lore points out of the book to support the idea.

    I've had these arguments numerous times with people trying to say the only difference between a tactical marine, assault marine and devastator is the loadout so tacticals should be able to do everything and have access to everything without any penalties.

    People need to drop this view point as it's not going to happen, the factions will be balanced and my Nob will be tearing the limbs off of Loyalist Space Marines no matter how powerful the Space Marine fans think they should be.
  10. Tarl68 TARL68 Arkhona Vanguard

    yeah,
    since Space marines are so well trained and fantastically accurate due to that training and built in autosensors...

    hells, lets just give them auto-targeting (tab targeting) that way they never really miss...just like the fluff

    NOT
    Akragth likes this.

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