I got a Mercury Bolt pistol, but the thing costs three times as much as a regular Bolt Pistol. Any chance we could have an advancement that reduces the Bolt Pistols loadout points? Or at least the special versions of the Bolt pistol like there is for almost every other weapon?
Or lets see what the intended stats of these special weapons are supposed to be? I've got a special knife that costs 100LP(normal knifes cost 0) and it got extra 30 penetratration to it.
I like the merc bolt pistol. Looks neat and 3 round burst s nice on a sidearm, but the point sink is a bit much.
I have a dead shiny slab slugga. Exact same stats as the standard one according to the game, but costs 150 points. Either the equipment screen is lying to us, or these are all placeholders.
Its the latter. There is a whole plethora of more expensive bases with exactly the same stats as defaults. Only few have updated stats to match the cost.