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Bolt-guns

Discussion in 'Ask the Team' started by Corphy, Nov 15, 2013.

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How Should Bolt-Type-Guns Function?

  1. Full-Auto SUPER RAPID MACHINE GUN FIRE, like in the pre-alpha video, and like in dawn of war 1

    5 vote(s)
    15.6%
  2. Like dawn of war 2--pretty fast, but not SUPER fast.

    17 vote(s)
    53.1%
  3. Like Exterminatus Rival Species 2--pretty slow, but every bolter counts.http://40ksource.com/

    10 vote(s)
    31.3%
  1. Proteus Lychoro ProteusVM Forum Beta Tester

    They can fire fully automatic, burst, or semi.

    I would seriously disagree with making them as slow as they are in Rival Species 2, DoW 2 might be alright, But i would rather prefer them to be similar to the bolter firing speed in W40K: Space Marine.
  2. Carmine Exzelenz Cipher

    I voted for a third option but what I've meant is making them fast firing, but you should fire in bursts or semi auto most of the time to get it effective, while still having option to fire it full auto in CQC.
  3. I felt how they fired in Tau Firewarrior was pretty on the money for me.
  4. Space Marine seemed to fit for me, I liked the ROF in that.
  5. XRuinX XRuinX Preacher

    ive heard that too. Ive read that the only thing Fire Warrior seemed to get right was the feel of the boltgun.
  6. Locutus Locutus Arkhona Vanguard

    This is being discussed in this thread as well:
    http://forum.eternalcrusade.com/threads/please-make-the-bolter-awesome.2209/page-10

    I think Space Marine did a great job with their Bolter's rate of fire. It should not fire like a super-fast submachine gun, but not like a slow grenade launcher either.
    Now, if the Devs do this and make bolts as destructive as they are in the lore, I will be a very happy camper.

    I want to see lightly armored enemies being blown apart like this!
    0:43


    Ok...so this will probably not happen. Bolters have to be heavily nerfed like they are in the tabletop for balance.

    Hopefully, we will some day see lore accurate Bolters in a 40k game. Some day...
  7. Lutherian Lutherian Subordinate

  8. Merc Reaper New Member

    They should make the ROF as fast as space marine but more power behind it. In Space marine it took a whole clip to kill a fellow space marine which is rather lame in my opinion. The bolt gun is massive explosive slugs that should do damage accordingly. For PvP I can understand toning down the damage to keep things more fair and competitive but for just PvE it should do some serious damage to unarmored targets and a moderate amount to armored.
    Chaplain Valerius likes this.
  9. Bob Well-Known Member

    Don't have numbers for the campaign, but I do remember having to pour on a lot of fire to bring down enemy CSM's. In PvP it's about 8-13 rounds to kill an enemy tactical with Kraken bolts, depending on where you're aiming.
    I imagine the many different patterns of bolters have variations between them regarding rate of fire, inherent accuracy, reload time, effective range, mag size and whatnot.
    My hope is the bolter stays viable at all points in progression as more customization and whatnot is unlocked for it.

    I'm not sure how I feel about double balancing like that, PvP uses one set of stats and PvE uses another.
    Seems easier to me to tune everything for PvP first and foremost, and then tweak PvE elements (tyranid health, damage reduction, etc) to get it PvE aspect to feel right based on the PvP balancing.
  10. Merc Reaper New Member

    True that would be great and all but I haven't see a single MMO actually do that, not even Star wars thats big on PvP. Most MMo's make you have two sets of equipment one for PvP and one for PvE which splits groups into either a pvp person or a pve to grind for specific gear. Im hoping as you say make everything universal instead of making you have to choose PvP gear or PvE.

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