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Bit dissapointed with the Kommando

Discussion in 'Orks' started by slightlymad79, Apr 27, 2017.

  1. SmurfKun Tamu Well-Known Member

    1) Thats part of lore, kommados are sneky gits that are kunning and sneaky and sneak behind front lines to cause havok (best thing to copy pasta atm is the scorpion invisibility so they went with that). Problem is the load out they gave to the kommando's are just sad if not useless so insted of being a toufgh and kunning ork hes a sneaky grot.
    2) Heroes are to all be released and then reworked along with the vet patch where vetner system is looked at and hopefully made better i believe. Til then we are stuck with this.

    On a side note can the RTC kommando cap? or is he unable to like the normal nob?
  2. AlienError AlienError Arkhona Vanguard

    Is there anything to differentiate between a Kommando and a Slugga Nob using the Sneaking Skills besides the look?
  3. Brother Molochi ParanoidL Steam Early Access

    They can't cap @Tamu

    You can't change the Kommando's weapons but you can with the Nobs @AlienError
  4. RuntKikka RuntKikka Well-Known Member

    So guess what boys?

    When the WAAAAGH! buff activates you get a green glow on yer face that gives you away in stealth!

    :OrkSkull:
    Solei likes this.
  5. How do you do this ? Kind of used him once it's an incredible waste of funds
  6. They are supposed to be our anti vehicle , emplacement option that's what I expected. Sneak up to a tank carrying a big box o bang whilst smoking a cigar type ork
  7. AlienError AlienError Arkhona Vanguard

    So... a Nob is actually better? Da zog?
  8. Kommando needs some changes. As they're built now you're basically a Striking Scorpion with more durability. You're built to be a stealth assassin. That's not the role the Kommando should be filling.

    Looking at my Shoota Veteran vs my Kommando stats, my Veteran Shoota has better overall durability than my Elite Kommando. That's broken. First of all any Melee class should ALWAYS have greater inherent durability than their ranged counterparts. Second an Elite should have much greater durability than a Veteran.


    View: https://www.youtube.com/watch?v=-myRurThS8M



    I'd propose that the Kommando should be built to facilitate a "Kommando" play style.

    1. More gear and gadgets
    2. Facilitate more lethality and durability WHILE.. IN...COMBAT.
    3. Better mobility

    I feel we should consider the following:

    -Two Frag Grenades, 1 meltabomb, 1 blind grenade. FYI back during Alpha on the keymapper we had a method of swapping between grenade types. We just never had multiple grenade types as an option so the technology is already there.

    -30% run speed increase

    -4 stamina

    -Increase weapon impact to that of an Axe, increase damage by 30, add "burny" effect

    -400 Health, 200 toughness.

    Now we're talking a serious step UP from Veteran status and like a Kommando they're a jack of all trades. Stealth is merely ONE tool in their arsenal, NOT their class defining ability.
    Solei and Kaptin_Pokkets like this.
  9. Lootmasta Kaptin_Pokkets Arkhona Vanguard

    I like these mods, can't wait for the proposed rework for Vets and Elites. Any idea when that might be happening? Or is that also still up in the air?
  10. SmurfKun Tamu Well-Known Member

    If i am not wrong its supposed to be release all elites+ melee revamp and then look into it.
    Solei likes this.

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