I have not been on this forum for a long time, but here i am again! I have one big concern that i must address, and i think it must be avoided at all costs, and not by mistake added in the Eternal Crusade. And that is the effective rage of the weapons vs range of throwing grenades (it must never be the same range or similar). If the average effective range of weapons is around 50 meters the grenades should be thrown at only 10-15 meters(quick throw or from cover based on the angle), however if you want to trow grenade further up to 25- 35 meters(limit, based on the angle of throw) you must stand still and hold button for like 1-3 sec for meter to charge up for the further throw. This would make grenades risk-reward, tactical close combat weapon at the right situation and not overpowered spammable piece of equipment. Grenades should also be able to be shot down form the sky when flying towards you, or when they hit the ground and have like a second before exploding. Detonating it before it hits you or simply disabling it 50/50% thus giving chance you chance of surviving it if you dont have chance to avoid it. The ones that explode when shoot down the would explode 2 meters from its position as the impact from bullet moved it away from you! Also grenades should be able to be shot down when still in the enemy hands thus making quick throw safer bet than charged one as you would be a great target for the enemy sniper(skilled shooter) as you are sitting duck if you are charging that grenade throw, and it can be blown up while still in your hands. Thus grenades should not move too fast, and thus being more susceptible to being shot down.Ofc the player that shot them down should be rewarded by title or achievement of sort after several successful shots of the same. Thus grenades should be close combat tool rather than long range artillery spam like in so many games! I would like a response from the devs and support from the community if possible.