hopefully this is balanced out with server pop during different times of day. I guess ideally since everyone is on one instance of the continents that should offer some protection against ghostcaps. Even if they decide to go regional in teh end, just cut down on the continent number, increase continent caps, and you should be good to go I think
Yes. In a chair that has wheels. Or squigs in place of wheels. But be sure to be a tactical to secure the cookie objective. Because if you're not one then you must bring one, to be a pawn as the Tacs be Ultramarines Galactic Partridges heroes that steal glory claim things in the name and betterment of the faction.
night capping: when a certain timezone population use the time when the big part of a faction sleep/work to recap easily a big part of the map.
I have a question. What if a Tactical came with 100% capping ability as standard, but a Heavy Weapon or Assault type could purchase and upgrade to no more than 50% capping ability? It would also open up the option to give one of these other types, belonging to a particular Sub-Faction, some smaller capping ability automatically. For instance automatically giving Blood Angel Assaults a reduced capping ability that's 10% of the Tacticals.
becuz Orkz? Idk I still see that We Orkz that bought the game will have the easy life letting the F2W boyz do our work for us! Or will Orks get 2 cap classes since im guessing no bought ork wants to play the basic of basic orks in order to cap bases and depend on the F2W boyz to do things
If they do give F2W Boyz the ability to cap, I hope it is a reduced ability to what the paid for Orks get.