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Being A Tacticals "chaperone"

Discussion in 'General Discussion' started by Djemo-SRB, Mar 6, 2015.


Do you like the emphasis on tactical units?

  1. Yes

  2. No

Results are only viewable after voting.
  1. Do we want to create new issues merely because somebody else did it wrong?

    You have half a point about Assaults, and only Assaults, that still leaves half the classes blocked from an important object of teamwork, actually capturing the objective, for no reason really. Solo capping should be unable to occur due to the difficulty of the base, not because fulfilling the main point of the game is restricted to a segment of the population, and everyone else is a glorified(or not) escort.
  2. You are giving the same reasons that are pandemic in other titles. The excuse as to why poor methods of play should be allowed, "because".

    They need to have a solid vision of how they want to do it from the start OR they'll get people of like mind in this thread going, "I paid money and bought what I needed to be assault, now I can't cap, because after launch you decided that too many people are simply rolling Assaults, jumping at objectives, capping as fast and moving on. I want a refund, you suck."

    Objectives are a secondary function of the game and only there to steer us into conflict at certain points. The game isn't about standing on a glowing circle. It's about what you do to get there.

    People argue wanting refunds in Mechwarrior because of weapon balancing passes that make changes to the quirks on their mechs. Any major game play changes after they've taken money is a huge bother.

    I'm getting deja vu here even contemplating it.

    I think we'll get some classes with a diminished ability to cap, up to a certain point. I can see heroes and assaults totally blocked.
    Murtag likes this.
  3. Laanshor Laanshor Well-Known Member

    Who said "safe" ? o_O

    Even mentioned "the 3 methods Steven talked about" for breaching. Don't quote me if you can't grasp context. Good gods.
    BikerTroll likes this.
  4. Galen Galen Arkhona Vanguard

    Its not the reasons that are pandemic but the endless crying from bad players that is too loud.And again if JPs are the problem "punish" JPs not assaults .
    And usually objectives are tied with juicy rewards dont you think it would be unfair that only 1 class can reap those rewards?.
  5. Galen Galen Arkhona Vanguard

    i wanted to say safe from loosing ill edit my post.
  6. Usually when anyone advocating Assaults not being able to cap, it's their JJ's they mean.

    On foot, they make the most sense in capping over Devastators

    JJ/Flying troops locked out of caps should be given increased resources since their goal is to kill, kill and more kill.

    An audio reminder when you spawn a unit unable to cap, like "Brother, Assault enemy forces." or for those who can cap, "Brother, Occupy enemy positions!"
    Rikamar and BikerTroll like this.
  7. Grigdusher Grigdusher Arch-Cardinal

    and that is bad why?
    remember that the defender have limited respawn, and the attacker have a limited time.

    So if you kill all the assaulter before they can kill all your devastator is a great tactical success.
    if you kill all the havok you gained some time and the attacker will need to bring more people.
    if you kill all the tactical even if they destroy the walls they need reinforce before conquering the base (so you have gained time .
    killing all the sorcerer make them incapable of debuffing and remove the danger state (so the enemy will be easier to kill).
    the same if the defender team manage to destroy the mobile spawn vehicles.

    this is tactics: defender have limited supply they must stop the attacker find the weak spot in the assault team and hit the weak spot.

    Defender can't simply die and respawn: they must preserve their life and slow the enemy and remove the priority menace.

    the game is not a meatgrinder: when defender have no more resource they can't respawn and the attacker can easily take the base.
    Rikamar, Murtag and BikerTroll like this.
  8. If you've murdered all the defenders, pretty sure you've already had a meatgrinder.
  9. Grigdusher Grigdusher Arch-Cardinal

    but they can't respawn again and again and again in an endless stale: at some point or the timer ends and something happen (the base is uncapturable?) or all the defender die and the attacker have to complete the conquest before the timer ends.
    so there is different method's to conquest a base in Eternal Crusade.
    BikerTroll likes this.
  10. I honestly don't remember ever interacting with the ammo crate as I always had enough ammo for what I was doing at the time, I did use cover though as the snipers were pretty skilled. I do believe there was some sort of HUD type marker for when you got near one, I'm not 100% on that though.
    Ideas_McGee and BikerTroll like this.

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