So something really interesting was brought up by Brent in the 4th episode of Warp Echoes today, and that is, to quote the man (33:15 and at 53:30): "All of the classes actually exist to facilitate the Tactical getting to their objective. We are changing to a system where the Tacticals are basically the ones with the tools to actually capture things" Now this is a very interesting and strange way to go about it, basically cause it was previously mentioned that they arent basing the game on TT (cause the above mentioned was something that happened in TT by what Brent said). To clarify, im really not on either side, kinda on both sides atm. I dislike it cause i can see problems, like if every tactical class (and id assume he was mentioning this in general with every tactical equivalent for other races) is dead and you cannot actually capture things even if you dominated the battle over a base. Sounds like you need to hope your tactical friend respawns and comes back faster then the enemy can bring backup and try for "defense attempt #2". Also meaning that allot rides on one class. I like it however, cause it sounds really interesting. If tacticals have a role so clearly brought to the forefront of game design it would logically mean that both level design and game design will look into making other classes really matter in certain situations. It kinda combats the jack-of-all-trades systems that some games bring, which im not all that fond of. It also might bring about a interesting metagame in itself, actually needing to have at least some planning in what you bring to the field and how you use it. Its kinda, i dunno, different? So, whats everyones opinion on this? Do you like this or not? If not why, if you do why?