You can beat fist with an Electrified Choppa, just need to utilize dem rolls and just be more mobile since the fist is pretty damn slow.
Why is everyone insisting on nerfing the deffgun (I assume you meant the plasma one?) when it is our only weapon actually working as it should, and is still a far cry from the heavy bolters and shuriken cannons?
OI OI GITZ ! I'm glad to see that I'm not alone to see that Orks are really underpowered Here are my observations (With the game numbers, and my calculations) : The thing is that aimbot for pistol bolters is really a big advantage against orks melee, and they have exactly the same DPS as the others sluggas => better melee for SM coz the DPS is full, whereas, spread is ugly for Orks (66% bullets hits maybe in a real situation of chaotic melee ?). Shootas have a same DPS as the bolters but a very poor aim (big spread) => SM are better in long-range than the Orks. I clearly see that SM don't seem to have difficulty to shoot and kill ennemies in medium range with their very precise bolters. I understand that, because orks don't have to be the best with their shootas in medium range BUT, with an equivalent DPS, it seems that shootas are less powerful than bolters in all kind of situations, blank shots ( 8-20m) and medium range (more than 20m). Precise weapon : 80% shots hit maybe, High rate of fire, but imprecise: 66% maybe. In this situation with a same DPS, the shoota is clearly worse than the bolter in all kind of situation, because of the spread. This is MY opinion, and I have a proposition (lore-friendly ?) : The shootas and sluggas should have a better DPS (15% ?), compensated by the high spread in medium and high ranges. That will up and help the orks in close-combat and make the shootas and sluggas ablle to deal with bolters and pistol bolters wich are better in all situations of combat. OR to lower the DPS of the smart pistols and reward the skills of non-aimbot pistols players. Resume of the balance : Orks better in close-combat, SM better in medium and high range. (I have intentionnally forgot the Eldars because I consider the SM like a standard value like a jack of all trade). Thank you very much everyone !
And the lack of proper anti-tank weapons. Speaking in English orks! On you all hope. To put pressure on the developers as possible to correct the balance in our direction. I play MMO since 2005. My experience suggests that good preferences from the developers gets the party to the conflict which is able to actively "pull the blanket on himself".
Because SM can't stand anyone else having good toys. Look at the Eldar FD. Nerfed into almost uselessness.
Unless it's braced the Plasma Deffgun does actually have a start-up time, during which no plasma is fired, which makes you very vulnerable if you're trying to fire unbraced. Heck no there is no nerf needed, is less powerful then Heavy Bolter and probably on par with the Shuriken Cannon.
Have you played Orks and used the Plasma Deffgun? Or are you just going off of your experience of being killed by it? Playing and using the weapon gives a better view of whether or not it's broken IMO. Plasma Deffgun has a lot of issues with being useful, braced it's a monster (like it should be), but unbraced it can quickly become useless after a few seconds of shooting, the spread increases to stupid amounts, so unless people are in your face chances are you're not hitting them. Here are the stats of the Plasma Deffgun and Shuriken Cannon Plasma Deffgun Damage: 58/8m 42.61/65m Penetration: 140 Firerate: 487.8 RPM Heat: 0.83 Ammuniton: 600 Spread: 3 Recoil: 0.37 Shuriken Cannon Damage: 28/8m 20.57/65m Penetration: 80 Firerate: 1,071.43 RPM Heat: 0.56 Ammuniton: 680 Spread 3 Recoil: 0.21 Now, clearly the Plasma Deffgun has more damage per shot and more Penetration, but also suffers from a lower firerate, more recoil and a quicker overheat. The Shuriken Cannon really only loses out on Penetration, since the higher firerate should just about equal out the damage between the two. Also taken into account needs to be that the Deffgun has a short delay before it even fires, roughly 1.5 seconds (unless using sights) where you are vulnerable as all heck. The Plasma Deffgun's spread also starts a hell of a lot earlier, so overall unless braced the two weapons come out about even, admittedly with the Deffgun edging out just over the Shuriken Cannon due to the increased Penetration, in all honesty this imbalance would be better fixed by buffing the Shuriken Cannon than nerfing the Plasma Deffgun. Also, what is it with other factions and not wanting us to have something nice and useful? Plasma Deffgun (and the Loota weapons in general) are pretty much our only choice when it comes to being a shooty Ork, none of the Shoota Boy weapons cut it at the moment except at close ranges. In short, it's one of only two nice shiny and unique toys we have that are actually useful (the other beings sidearms), I think at most it could do with a rebalancing, maybe make our spread start later but lower the firerate a bit, so it takes longer to bring plasma-based death to the enemy, but even then (and I've said this before) I'd sooner advocate buffing the SC up to it's level. As a heavy weapon it feels in just the right spot for how much killing it can do.
It's not that I don't respect your viewpoint or what you're saying, but if what you're saying is that the deffgun needs a nerf, when I'm saying that it doesn't need a nerf then that is technically a disagreement. Like I'm happy to agree to disagree and all that, I just don't understand why you think we don't have a disagreement when we clearly do. I mean that with no vitriol btw I respect that you and many others have a different opinion (obviously I still think that opinion is misguided or otherwise I'd have the same opinion) but we clearly don't agree on the deffgun situation, hence disagreement. I just hope the devs don't solely listen to the opinions of non-Orks on this matter, because for every reasonable and rational person like yourself there are probably 5 more people that whine and complain that it needs to be nerfed to the point of uselessness as has happened to many other weapons.
I don't understand what developer do not like orcs. Our tanks live 5 seconds. We have no way to destroy tanks in 5 seconds. What is the problem to make a balance? Xenophobia does not allow? If you're green, you absolutely need to run on foot? Either give us the same anti-tank weapons , or remove it from the other races to hell. The grandmother of the devil !!!