I feel like there are enough resources out there for something a long the lines of a red vs blue web series by this point....SOMEONE CALL ROOSTER TEETH!!!
Anyone know why the last patch changed the Goff favor? I dont know the math for which is better but I feel like the troop value has more reliability over extra assault actions. I think troop value counts for both boarding and repelling. It just seems weird to me that orks have such low troop value especially compared to eldar. Def a case of gameplay>lore.
you are right, it is weird. as for the troop value, it only affects relling borders. for example a troop value of 70 gives the attacker 30% chance to board
this week we have this to look forward to http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=3455
I don't like the sound of that tbh... Only ork balance needed is better boarding and a completely different set of active skills that actually reflect ork traits ( Like a MWJ with no limitation on zone but has potential side effects like porting depletes your shields.)
June 09, 2016 Battlefleet Gothic: Armada unleashes Space Marines screenshots The Space Marines DLC will release on June 21 Battlefleet Gothic: Armada, the RTS videogame adaptation of Games Workshop's classic tabletop game by Tindalos Interactive, showcases the upcoming Space Marine fleet with new images! The Space Marine fleet will be available on June 21, and will be playable in the multiplayer modes of Battlefleet Gothic. As announced for several months, the Space Marines faction - as well as the Tau faction, currently under development - is free to all Early Adopters of the game on Steam. The Early Adopter offer applies to all Steam pre-purchase owners and people who buy the game during the first two months of the game's release - until June 21. Players now only have 12 days left to purchase their Early Adopters Edition of the game and receive for free the Space Marines and the Tau factions. Players who will purchase Battlefleet Gothic: Armada after June 21 will be able to purchase the Space Marines and The Tau as DLCs. The Space Marines are the greatest of humanity's warriors, fierce warriors that have been subjected to intense training, genetic modification, and psycho-conditioning. Their fleets are experts at close-ranged battles, sporting well-armoured ships and specialize in aggressive boarding techniques. In addition, they have access to two unique faction traits which make them immune to insubordination mechanics and give them the ability to prioritize their attacks on different subsystems when boarding. The Space Marines DLC includes 5 different Space Marine chapters including the Ultramarines, the Imperial Fists and the Blood Angels. Today's images show off the Dark Angels and the Space Wolves. The secretive Dark Angels hold traditions and rituals that date back to the earliest days of the Imperium - they were the first Legion, and one of the most powerful. Every single Dark Angel wishes atonement for a great sin their brothers committed long ago on their homeworld, Caliban. These monastic Space Marines have only a single goal: To eliminate the Fallen Angels, the Dark Angels that have given in to the temptations of Chaos during the Horus Heresy. Space Wolves are savage. They accept who they are, fierce warriors from the land of Fenris, proud of their anti-authoritarian ways. A mutation in their gene-seed makes Space Wolves who bear the "Curse of the Wulfen" transform into wolf-like mutants. More info about the Ultramarines, the Imperial Fists and the Blood Angels will be communicated in the coming days.
Will the Tzeentch ship gain a "hey DA theres a fallen over there!" taunt forcinng that ship to forcibly redirect to that spot? I sure hope so.
Im kinda worried tau and marines will just be better payed for versions of factions we already have and that'd suck .