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Battlefleet Gothic - Armada

Discussion in 'Off-Topic Discussions' started by JudgeBane, Jan 16, 2015.

  1. RageScreama RageScreama Well-Known Member

    That would be more fun tbh. Whenever I'm defending in thise I just turn it into a higher stakes cruiser clash.
  2. Okay, slight correction to the prior Terminus Est tactical suggestions. It turns out that having two Tyrant class cruisers ramming it at full speed from either side causes it to crush like a tin can after some sustained bombardments.
    Dark-Knight likes this.
  3. Valrak Valrak Arch Cardinal Superior

  4. LOBOTRONUS LOBOTRONUS Arch-Cardinal

    I just finished the campaign in Battlefleet Gothic Armada. OMFG !!!!! I won't more ! MORE !!!!!!!!! The cut scenes are freaking osom !



    Treble before the majesty of the Emperor !!!!!!!!!
    ShoulderMount likes this.
  5. Only complaint with the game is it seems like whoever is fastest wins. I win 90% of my games as Chaos just fleeing the whole fight, using boarding torpedoes or bombers. When the enemy gets desperate and full speeds ahead all my lightning strikes hit them. Orks just stand no chance in the game when they see this tactic being used, warp out right away. There needs to be more ability to catch the kite type enemies like Eldar and mobile Chaos fleets.
  6. RageScreama RageScreama Well-Known Member

    Maybe get rid of the reduced taunt duration on eldar. Also orks shouldn't have a "safety" zone on mwj that prevents them from jumping. Serioualy they don't care about that, they WANT to run into things. Preventing orks from being able to close is silly.
  7. Colapse Colapse Forum Beta Tester

    Hey man, can you tell me what is the number of the last turn for campaign? Does it go over 30 or nah?
  8. Sleepylion Sleepylion Well-Known Member

    Yeah, they probably nerfed it because an Evil Sunz fleet can just MWJ and then Traktor Kannon other races to death.

    Still, the AOE is too big that it makes MWJ nearly useless, they should reduce it a bit more.


    The only one with apparent problems right now is the Eldar (I can easily got a 6-7 games winning streak without even breaking a sweat with them), but Chaos is actually in a very good spot. An Ork Admiral who knows his stuff should be able to catch kiting Chaos fleet pretty easily. Anywho, the general balance is still very messy at the moment.
  9. RageScreama RageScreama Well-Known Member

    Pretty much eldar messed up everything. Plus have you seen their favors? They have one balanced skill imo and thats still a good dmg/area denial skill. I would gladly trade my shields away for +30 troop value against ALL boarding actions or to be able to sit completely still be undetectable and have an UNLIMITED range boarding action with GAURENTEED crit and a SEPERATE cd from other boarding actions.
  10. Sleepylion Sleepylion Well-Known Member

    Yeah, their favours are a little bit broken too. IMO, Eldar and Ork are the only ones that have good favours, on the other hand, Chaos gets the end of the stick. Still, it's not like you cannot beat Eldar, you just have to build a fleet to counter them properly. Also, it's easier to defeat Eldar in 1v1 than 2v2, because they will have to micro more, so the chance they mess up is higher. I ram my ships to each other all the time when playing Eldar in 1v1.

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