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Basic Tactics, Agnathiwhatever

Discussion in 'General Discussion' started by Squigzy, Oct 10, 2016.

  1. Galen Galen Arkhona Vanguard

    But those bugs and not fun gameplay will not get fixed without feedback.:confused:
  2. Galen Galen Arkhona Vanguard

    And i have seen countless times the defenders falling back to B when they only have like 40 lifes left ...before the enemy has capped A.
  3. Nah dude, i like dynamic battles, like:

    Oh, A is heavily defended, we're not getting through there, let me drive that Rhino to C and start a cap to release pressure from A or maybe even cap it for real.

    not those single point objectives where 20 guys in each team are focusing on, swinging melee weapon wildly and shooting blindly because the mechanics are bad and the net code can't handle that many players in such proximity.
  4. Galen Galen Arkhona Vanguard

    There were some threads a while ago about "improvements" regarding Fortress battles .Njord had created more than one iirc.Not sure if those were read by a dev or anything though.
    But if it is so much of a trouble for you keep canceling.We are here to have fun afterall...
    LucasDominus likes this.
  5. Yeah that and the fact that you get requisition much faster in smaller maps, i want those damn boxes!
  6. Galen Galen Arkhona Vanguard

    Now that is not true.If you use a dedicated AV loadout you can get up to 10k from a single fortress defence.Preferably a LC before the gates come down and a melta/multimelta if your team allows that after the gates fall.
    ray_juped and LucasDominus like this.
  7. Yeah, but vehicle hunting is boring and it take a looooooooooong time, in 3 point maps you can get 6-8k per game easily.

    But i suppose you're right about that, but it's so boring that it feels like it's slower.
  8. Galen Galen Arkhona Vanguard

    A lot of things in the game at the moment are boring/not rewarding.But are neccesary for victory and lootbox farm...
  9. Demetri Dominov Demetri_Dominov Arkhona Vanguard

    The thing about Agnathio is that the tactics on a fotress really are about the squad and larger level. If you're attempting to do things on your own it's why these maps are not enjoyable.

    Anganthio is VASTLY more fun than Harkus because it's not solely about draining lives every single match. Because it's surroundable, point A on Aganthio has many different strategies to take it while defenders can still spawn on it. Harkus is virtually impossible without slaughtering everything inside. Only on point B is this true. On point A, GvG can get super intense. Point B is rarely anythijg but a full on slogg through enemy corpses until everyone is dead. Kinda hope that when the maps expand into territories, fortress maps don't have lives or time limits. Just two objectives and armies trying to take them.
  10. Spawn Plasma Cannons.
    If you do not have Plasma Cannons, spawn the nearest functioning weapon to a Plasma Cannon.
    Drakonite likes this.

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