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Banshees! can they even work?

Discussion in 'Eldar' started by AlphaTiger, Nov 11, 2015.

  1. Run and climb like Aliens in the very first AVP. :D
    Vedel likes this.
  2. vampire_dio vampire_dio Well-Known Member

    banshee scream works like Fus ro dah. (lower level)
    acrobatic lets them leap high and far to dodge bolters.
    Skinnerer likes this.
  3. I think going with a suppressing effect is best balance and lorewise
    Giving a full stun or stagger will make them way to strong in close combat

    Banshees will need tools to get near their enemies
    Lower the enemies aiming is a good way to do so
    But to be effective the scream needs some range maybe 20m with a cone of effect with a duration of 2-3 secs
    When banshees get a leap attack and it's range is about 15m then that would be perfect synergy
    Angelic likes this.
  4. Ix12 Ix12 New Member

    Acrobatic type movement that allows them to move through cover faster. fast vaulting then they can use map cover to get around on foot. I know the current map is rather open but heavier terrain areas are suppose to be added in later maps.
  5. Angelic Angelic Arkhona Vanguard

    Not to mention Eldar in general are going to be able to move and turn faster. Which will actually be an advantage especially if you're running past a Sprinting Marine.
  6. Tarl68 TARL68 Arkhona Vanguard

    that is if eldar in EC can move faster and turn quicker then the SM factions .... until we seem them in action we have no real idea what they will be like
  7. I don't think they will make them faster when not sprinting
    It will be just to hard to fight them in close combat
  8. barricade barricade Subordinate

    Banshees are the main Eldar class i am most interested in playing. Specially after watching the DoW 2 intro.
  9. Angelic Angelic Arkhona Vanguard

    I suppose you're right, but Brent and others have said time and time again that the upped speed and agility is how they're going to represent Fleet of Foot, every time the question is asked they answer it the same way too, so I assume they'll be faster. I mean not to mention not weighing a ton.
  10. Briegrhui Dunedhel Active Member

    Eldar should be faster all around. That's how they are represented in nearly every medium ( tabletop, fluff, other games etc.). However, I think that their "abilities"/characteristics (like acrobatics, general agility, holofields etc. ) should be player skill based or player activated rather then some sort of "racial passive" and/or hidden math permanent buff ( like a rogue's dodge stat in WOW). Mechanically; an expanded/more complicated/subtle version of the current " vault" system where a context specific key stroke activates the "ability" etc.

    That way players won't just win becasue "OP" ( and thus avoid the terminal spiral of nerfs and buffs ) and those who just run at, stand there shooting at, or try to go blow for blow with SM, CSM, Orks will still get mowed down. Personally, I am all for Eldar having a potentially steeper learning curve. It rewards individual player skill and group coordination and encourages uniquely Eldar play.

    So Banshee's could work if the player is "good" enough to utilize their kit correctly. Hypothetically:They could sneak around tactically (or with the aid of warlocks or support tech) then charge and hit the deflect skill ( a timed effect) that has been mentioned, get close and use their Wail ability as a targeted "skill shot" which hits as a form of the already in game "suppression", then use their acrobatic/agility skills to kill/avoid damage. Eldar specific and not "OP" as the player has to use the toolkit correctly and the opponent can actively counter nearly all of it.
    Phyrak and vampire_dio like this.

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