The only bad joke here is this post. You find Orks hard to hit? You think they have super quick, unbreakable melee weapons? They have every weapon available - where's the melta and multi then? Eldar have no way of lawnmowwing you down at your spawn. If this is happening it's a bug. I don't believe it is happening though, I think you're lying. As you're lying about their "supreme guns" and "lag buffs" (wtf are they?!). You're trolling right now surely? This is a joke right?
1 Git Gud means also Git Smart and take lascannon, better 2-3 and oh all lawnmowers are gone. Too difficult? 2 Im not just "think", i know, dear. Trusting my own 1100 hours of game experience. 3 A channel of one the best LSM players - EvLTimE. Enjoy. https://www.youtube.com/channel/UCkFoZe9gzZohCXLGFT1jS3Q 4 Stay out of xeno discussions then. Do you like this logic?
From what He has written in the poll . I bet he is A loyal space marine Though the poll states the truth
1. Lascannons do indeed damage and temporarily eliminate the lawnmower effect, but you have missed the point completely. The fact that elder tanks can even be used to lawmow the opposing team, is an easily exploited and very powerful boost to the elder faction. Why is one faction given lawnmowers and the others don't? Is that balanced? 2. It appears your "experience" vastly differs from mine and others. Nothing wrong with a different experience, but your experience does not somehow magically make my experience non-existent, or solve the problems with the game balance. 3. You just gave a link to a channel where an individual with a very visible lag/time advantage over the other players happens to be playing a loyalist marine. If anyone has that much faster of a connection, of course they will destroy everyone around them. I am frequently killed in game by players like that. This doesn't change any problems with the game, it only shows that there is another issue, where certain players have a distinctive lag/advantage over others. 4. I put my questions for the developers in this thread. It doesn't belong to you, and since you have nothing useful to contribute, stay off the thread. How do you like this logic? Is that "too difficult" for you?
For what it's worth, the devs are aware of the Grav Talk roadkill issue and are planning; - one round of changes in next patch to Eldar vehicles - changing the acceleration of the lateral movement (strafing). Eldar tanks currently have the same acceleration strafing as the acceleration going forward. This will be slowed down to give people time to get out of the way and not be run over
They're also looking at the Kannon, mostly the fall off for the splash damage. It'll still probably be a OHK on a direct hit but the AoE won't be.