For CSM teammates, read Cannon Fodder - Useful idiots distracting the enemy while you mow them down with Abaddon's Grace. And when I say them, I'm not being especially picky about who gets mown down. Mwuahaha... get some... get some!
Huh. My understanding is that I won't have any AV options at the start. So, dicks to people not listening, I would get, but dicks to people who are listening, just because they aren't in a guild? How does that help?
Well since the campaigns came out, everybody has been bringing their A game. There is a new intensity to the game that is being brought at the thought of free teef. But LSM seem to lose more clutch games now (an improvement), but it is usually to a bonehead move by players going where they shouldn't or abandoning important objectives.
Quite a nice thread Campaigns have livened things up. If the objectives change from time to time, it might stay that way. More people playing, brings more variety and as a result, more fun. They've many things to balance out, but we'll see. Behaviour seems to work with taking certain isolated steps. It's probably good for balance that they buff this or nerf that, but since it happens in isolation it tends to make strong factions stronger and weak factions weaker at times. That's the trend now, which sometimes, stay for months. We're eagerly awaiting the corrections for that. LSM have a hard time with newbies, but mechanically it's probably the best faction at everything except long-range infantry firepower, so there's an appeal in playing them for the rush of power (well, before your teammate plants a grenade on you by accident). Plus, they've lots of guilds to pick from if you want that experience too.
There's also being a dick to someone who stole an execute, where you promptly execute him in the other guys place. Or being a dick to the assault/tactical who runs off instead of capping the point, where you shoot him then the point until either he gets the point or dies.
I think @DrDooManiC pretty much hit it on the head. Especially since the differences between CSM and LSM are not that much, they are mirrors of each other with a few cracks. But if you look at how they are fairing they are on opposite ends of the spectrum which really can only be explained (in my mind anyway) with skill level differences. My DA is just shy of Rank 6 and I definitely feel it's been a much more difficult team game on average with them than it has been with any other faction. CSM feels like to me that on average they are your more mature players (as in age, not attitude ) but expect to get yelled at and stronger verbal responses, but they also expect you to be able to let that crap roll off ya and give it back to them, otherwise your just a scrub. Orks on average just seem to work together a lot and the attitude is pretty laid back with them, and damn are the fun to fight with and against as they really get into the rp of it. So overall take a lot of the flak SM dedicated players are throwing out with a grain of salt, and look at it from a calm perspective.
I've been told that CSM had a lot of teamwork, which is why I was looking forward to it. It sounds like maybe that just doesn't transfer to PUGs the way it does for Eldar and Orks. That seems counter-productive to me, but we'll see how it goes. Side-note: this whole "play only one faction" and "no alts in other guilds" exclusion clauses I see in guilds also seem pretty odd to me, but that's a whole other thread. /shrug
@Nether The experience/teamwork difference between unguidled LSM vs Csm is substantial, but the combination of that with autcannon and sorcerer compared to nothing and apothecary is huge. Apothecary requiring melee range for heals (or a very slowly healing Grenade that cannot stop a downed player being meleed to death like a sorcerer can) and instant heal vs a long range constant heal that is strengthened by multiple healers is outrageous to call mirrored. But I'm not here to complain about aorcerors. I like sorcerors. No, it's autcannon as usual. Two or three hit kill at the mst, without seeming to need headshoting like the only LSM long range powerful tool- the bolter with stalker mag. Which inexplicably has all of 40 shots, is inaccurate even with the 6x scope from 100. Course, this is after you spend however much requisition (and TIME) trying to get each piece to this gun. But wait, shivan, clearly JPA is the answer to AC! Nah. AC constantly shoots JPA out of the sky, with abbadons grace making life miserable all around. The, even if you get into melee, theyre often still shooting after your first hit has connected, so you get a swipe in before it kills you. Meanwhile AC range is halfway across the map... wait no, it's The Entire Map. So they're going to see you coming no matter what. And of course, an AC is likely to have a sorcerors within 50m for that long range heal while you're hoping to Emp that your fuel recharges while you can't take your own healers with (except for a shit Grenade heal). The devs have a serious hard on for Chaos. I would LOVE to be getting killed by bolters, or combibolters, or swords, or lash of slaanesh. But nope. It's AC. Always. As for xenos, I refuse to play against eldar bullshit. And because I can't exclude one race from battle now, I only fight csm. Someone write me a fate/I am the bone of my sword version reworded for salt, and I shall take it as my banner! Playing LSM has me salty enough to be Corvus Corax or Kurse.
Grenades. Grenades are the answer. What was the question? It doesn't matter, because with enough grenades you can solve it. You'd be surprised how much the tide of battle can change when an entrenched opponent receives a Pineapple of alternative-friendship. My favourite trick - Bracketing. LSM Frag x 2. Throw one where they are and one where they will dodge to. Not even a Sorcerer can heal meatpaste.