You do realize you are doing the same thing as a Death or Glory attack when you charge a power fist and challenge a tank that's rushing you. Either you hit it and stop it or you get run over. Thraxus normally you give fairly good feedback but today I'm calling you out as this is just poor feedback. You stand in front of a tank and hope its going to hit a bump and miss you? What is it you want nerfed? You standing in front of a tank and praying you don't get run over? Here is a little trick if the Eldar are spamming Tanks you should pull out a Lazcannon or Zapgun and shoot it, depending on how much damage the tank has taken it will only take 2-3 hits to destroy the tank. I am not going to argue that the Wave Serpent is dangerous if you try and take one on head on, but there is more than one way to skin a cat. The Wave Serpent is fine and honestly its the Falcon that needs a buff as it fails to do its role as our "main battle tank". The Pulse Laser is very weak VS tanks right now and yet it should be the stronger of the two weapons compared to Shruiken Cannon shots.
You have to admit, Ash, the wave serpent doing as much damage as it does to other vehicles is a bit problematic from a gameplay standpoint. It's fine if it's ripping apart infantry, but I feel that the heavy weapons on it do way too much damage to vehicles. Heavy weapons, in general, do a bit too much damage to vehicles. I'd need to test this, but I think it's more efficient to go at a predator/falcon with a deffgun/heavy bolter/wave serpent than another predator. Deffgun overheat is basically 1:1 with a rhino's life, meaning that you can go from 0 heat to 100% and kill a rhino. Things like this invalidate the more niche equipment like the lascannon and melta bombs--mainly AV weaponry. It's cool if wave serpents can damage other vehicles, but it needs to be toned down significantly lest we lose need for our more specialized equipment.
I agree, I think a slight 15-25% reduction in damage is necessary. I think the Falcon's Pulse Laser could use a buff of that degree also.
Yes but its 2 Shuriken Cannons shooting compared to the single gun of the Pred. Given a fully manned Pred will outgun and destroy a Wave Serpent long before the Serpent can do much about it the issue here is there are less times you'll find a fully manned Pred. And this is without the Wave Serpent having its protective shield. I don't mind a small cut to fire power once that's in but just demanding a nerf to one of the only Eldar vehicles that feels like the true Glass Cannon that Eldar should be isn't the way to go about it.
Yes I admit I haven’t played this patch. I’ve said that many times on the forums that I’ve stopped playing. Glad to hear the powerfist got nerfed it definitely needed it. You should be grateful for having anti tank jump infantry eldar don’t even have that yet. I get what you’re saying. But you need to accept the fact that the eldar transport has superior firepower. Everyone wants the game to be asymmetrically balanced and I proved it here http://forum.eternalcrusade.com/threads/devs-a-new-approach-to-asymmetrical-balance-is-needed.56023/ so quit being hypocritical and accept that the eldar will have some things that are better than space marines. Anyone who wants the wave serpent nerfed go watch the OP’s clip at 4:20. It really does take a long time for a wave serpent alone to destroy another vehicle. An anti tank infantry would have made much shorter work of that ork truk.
This affects all mobile armour in relation to the Power Fist, though its particularly bad for the faster Eldar mobile armour, so rather than calling for nerf, really I'm just calling for the originally planned mechanics to work as intended as they once did: I just remember Brent standing in front of a Rhino way back when the fist was first added in some twitch he asked the occupant to drive towards him at speed, he then charged up the fist, released and sent the Rhino flying (since then the distance a tank is knocked has been pulled back, and rightly so) But also more recently, if you try and take any mobile armour head on by charging up the fist and releasing, the mobile armour will just roll over you, completely ignoring the strong attack. I'm just wondering if its no longer the intention to allow this? Or maybe its just lag and when I think my hit connected I had actually been run over before it released. What does still work however is we can charge up a strong attack and try to catch the mobile armour in its side to knock it slightly to the side which stops it in its tracks and forces the occupant to get out and engage you before you destroy it having their mobile armour bailed up in fist stuns unable to move. (which again if you have Eldar mobile armour sliding about the map at a great rate of knots is near impossible, rendering the fist worthless as an anti vehicle weapon vrs Eldar) And any other power weapon below the fist? Just forget it lol, Without the stun of the fist its just plain impossible. Your better off with Plasma / Laz Cannon and hope you take them out before they /nitro drift into the air and land in your eye socket.
Pretty sure what @Draugr_BearBlood was saying is that the problem lies in ALL heavy weaponry equivalents, and they all need their damage to vehicles reduced. If that were to happen then the wave serpent would still be better than the LSM option, having twin linked weaponry, which as far as I can tell doesnt make him hypocritical in any way. Its a problem across the board with the heavy bolter/shuriken cannon/plasma deff gun etc, theyre all shredding vehicles too quickly.
Slower than someone with a meltagun, sure, but it's faster than the main gun of all tanks, even your own faction's.