Anti-Vehicle tactics are crucial to winning matches. On defense stopping enemy spawns reaching your points is crucial. On Offence once points are held AV teams can help to guarantee that those points are held from the outside. In this game featuring transports fitted with 'Undeathinator Teleportarium Devices' where a whole squad/army can be deployed through a humble transport taking out the mobile spawn is the single biggest factor in almost guaranteeing a smooth win. Fire Dragons are good. No, Fire Dragons are excellent at what they do. An efficient Fire Dragon in a wave serpent destroys a transport in seconds. A team which focuses on dedicated AV can lock down an enemy team's ability to spawn and thus ensure that they control points more easily as attackers dribble in in ones and twos. Even a coordinated clanstack can be set back and 'managed' in this way. Eldar win a lot of matches; but there are so many problems with this unfinished faction with bad/disfunctional heavy weapons low EHP and a reliance on support that does not plague any other faction. Could it be that the Fire Dragon's prowess is skewing the statistics and making Eldar look like a better race than they really are? Those who play Eldar are more than aware of the glaring problems. Yet we still keep winning matches. Has the sun baked glory of the Fire Dragon overshadowed the faction and cause it to miss out on needed buffs and weapon implementation. Looking at match win rates any one could be forgiven for thinking that the Eldar are doing fine. Yet they are not. Many classes need finishing or extra help. If Devs look at win loss rates maybe theey are not considering the whole picture? One thing is clear Eldar can dominate enemy spawns by destroying enemy vehicles with a ruthleess efficiency and that makes the match a cakewalk for weaker classess to win. Is this the real problem?