So, we saw in today's twitch ASM/Raptors in action. And they are ABSOLUTLY overpowered. I think devs should to deprive ASM/Raptor abillity to stun your foe during the collision with the ground. This will balance this class, will be fair. What do you think?
Aye they look a bit OP, but then again like with all the other classes of all the factions, its gonna be a long road of fine tuning and balancing, they even reference the OPness of them in the latest stream. So i doubt it will stay as such after a good round of testing from the Founders starts.
Game developers are not always the best players, I think we Veterans of eternal battle should give it a try before anything is nerfed
"Call not upon the nerfbat for abilities in a game you have not played, but did briefly watch this one time." - MMO Players Handbook, page 2 Also, as others have suggested, devs are constantly screwing around with the balancing to find out what's fun and what goes too far. Assaults seemed to be suffering a bit in more recent twitches, this might be a reaction (or overreaction) to them being underpowered previously. We just don't know - best not to overreact at this point.
This. They'll balance them constantly as we test them. That's partly the point. I won't be at all surprised if Raptors alternate K/D back and forth over the FA.
Obviously ´´flymarines´´ should NOT stun when grounpound near other player ,just make small shaking screen effect -thats it . And naturally they kill you when land on your head (to this one I would like to see skull explosion animation heh ).
Something to keep in mind is in the smaller matches like this it shouldn't be surprising the assault and raptor looks really powerful. If they can't even enter fights with so few people around then what's the point. Just wait until we see them in action while dozens of people are around and see their power diminish as they get shot to pieces trying to charge in.