Depends on how common power weapons and plasma/fusion rifles are... i just don't want termis to be a slightly better assault/tac marine just like Max are slightly better than a heavy assault in PS2.
Well I figured that was kind of the point. They're extremely vulnerable to that last 10% of weapons because they're actually just a marine once you strip away the armour. You have two methods of breaching heavy armour, weight of fire from boltguns/shootas/shurikan cannons etc or have one or two specialist weapons to make his armour useless.
That is what Terminators should be. Very hard to take out, pretty much the king of Infantry. It should require the enemys focus to take them down, same goes for the other races equivalents. What i would not like to see is a copy of planteside2's MAXes though. NEVER should a thing as a MAX/Terminator CRASH* be possible, they would have to find a way to prevent that - apart from resources and timers, I'd throw in the idea of: - Maximum amount of temporary classes (i.e. Terminators) per region. This would be consistent with the fluff part of Terminator armors being VERY rare. Also, you have to consider that vehicles are a natural counter to these Infantry-Gods - slow moving, they should not be able to find effective cover against tankshells and antitank weapons. *MAX-crash = as everybody has access to a MAX-suite through resources and only limited by a timer, it is a common tactic to let massive amounts of people pull these suits (very hard to kill, loads of damage) at the same time in order to charge and capture a certain objective (only followed by rezzers/repair classes), which renders them a unstoppable force on the battlefield - that can only be countered by another MAX-crash.
War Council ability? A possible ability for the war council to use is to increase the max possible cap available in a certain region.
Never played planetside 2, but this max crash tactic is a gambit...a smart opponent may hold the hard hitters back, and go attack 2-3 other objectives while you are naked and on timer...there's always a solution IRL, don't know if that works in planetside 2...
Sounds good to me, then you'd have to lower the standard cap accordingly though - such a thing as MAX-crashes should really be prevented in my eyes - fluff, and gameplay wise they're just not acceptable.
Actually MAX-crash style tactics as described(that is, concentration of force for all out attacks on specific fronts/areas) fall right into the fluff, and is a valid tactic gameplay wise and in war in general (blitzkrieg?)...it's all about the implementation in game, and how much of a gambit (so there's a counter to it) it will be...
Not if you consider the sheer masses of players that will pull these MAXes, take a battle of 100 CSM against 100 SM. Then all of a sudden 90 of those SM turn into Terminators, with 10 players supporting them through rezzing them if fallen and repairing their damage. There is no counter than another crash. And not answering with a crash WILL make you lose the objective (lets face it, one would pull those Termies at a important objective) - and if you cannot stop them, they will march through all your territory (transportation), taking everything and eradicating you from the map. Which ends pretty much in making the other classes being useless - thus making the game less fun in my eyes. Then again, they could not make Terminators and alike that strong in the first place. Which they certainly are in the fluff though. So yeah, you're right - it will depend on how they will implement them. All I'm really saying is that, if they decide to make these classes superior to standard classes (which is pretty much what they are there for afaik) they should find ways to balance their numbers and/or strenghts effectively.
2 easy tricks to reduce the problem I can think of ATM: 1)Make people return to orbit to change into terminator suit (that's go back to landing pad first), maybe add a time counter to it (it takes some time to put that thing on). No on the fly terminator suit spawning...it's stupid... 2)Or as I said in another thread, land raiders are borderline super-heavy tanks...don't use them...use teleport devices with cooldown timer on uses or other limitations...mobility reduced... You can, with simple tricks keep terminators (and similar units) as powerful as they are in lore, but put limitations to their use...
You can't limit the heavy armor classes like that. Any player who has saved up his resources and waited on the cooldown to play as a terminator should get to do so. Being denied that essential gameplay because of some other guy who is sitting in spawn as a terminator all day and messing up the allowable terminator quota is super poor game design