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Arma2:wip - Space Marine Mod

Discussion in 'Off-Topic Discussions' started by Mark Turner, Feb 12, 2014.

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Poll closed Feb 26, 2014.
  1. Yes!

    88.9%
  2. NO!

    11.1%
  1. Mark Turner Active Member

    V2.0 Terminators WIP

  2. Dark Knight Dark-Knight Nickname Change

    Question: Where are you making this for Arma II and not Arma III?
  3. Mark Turner Active Member

    Answer. Im making this in my front room on arma2 because arma3 i don't have. Also its all the same so it can be put into arma3 after quite easily.


    Some of the team have got arma3 and have done tests with it. it will come out for arma3 after arma2.

    Thanks,
    SPAWN
    Fino and Bladerunner like this.
  4. Mark Turner Active Member

  5. Looks much better than V1, Needs massive stomping sounds :p
    Mark Turner likes this.
  6. Mark Turner Active Member

    working now on making them real size (approx 7.5 ft man)
    Tornadium likes this.

  7. Can Arma handle those kinds of hitboxes?
  8. Mark Turner Active Member

    Yep! The "hitbox" is a 3d model, of basic squares/geometry that follow the shape of the unit (in basic terms), so you can scale this to the size of the intended unit. We can have most units working, except maybe the largest of Imperial Navy Ships and the biggest "city" titans... Most other things we don't see many problems with.
    Bladerunner likes this.
  9. Mark Turner Active Member

    [​IMG]

    [​IMG]

    Here's a WIP example. This don't include animations to the correct scale, hence the problems. However you can still see the difference in scales.
  10. Mark Turner Active Member

    [​IMG]

    [​IMG]
    Model by LFH and textures by Macser:

    WIP

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