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Are there any plans to nerf the Stalker Bolter?

Discussion in 'General Discussion' started by Ecaja, Mar 4, 2017.

  1. http://steamcharts.com/app/375230

    Here's your source. Since the patch, look at the players.

    "melee isn't unplayable" Here's another source.
    View: https://www.youtube.com/watch?v=GachFmePhr8


    I don't know how you people remember to breath.
  2. SmurfKun Tamu Well-Known Member

    On the vid why would you strong attack after you stunned him? you gave him enough time to clang you. Alternatively you could just shot him and then attacked. It seems more to be a vid on your mistake then anything related to melee being usable, it is up a bit but it is hardly unplayable. As for the Dbash its random and often broken.

    Also 1.3 was out on February after which the player numbers have been the normal seesaw of up and downs and overall accord to steam gained more players( only looking at February here as march data would be skewed with newer players from f2p on march)
    To your breathing quote i reply
    "Do these people even use rational thinking any more?"

  3. Point 1: "You should of just shot him." Why is using my pistol more effective than my melee weapon in close combat? After ambushing or closing the distance from which the tactical can shoot someone. In 4 hits. With an automatic weapon.

    Melee is better than shooting after the player ambushed him to engage in close combat? Making one mistake is enough to cost the melee player his life? When the dev's have said they don't want that?

    Why would I ever go melee then when shooting is far easier and effective?

    TL:DR melee isn't broken. But you should of shot him.


    Point 2: Before update less than 1000 people online most days. Losing 200 people a day before f2p. You're being dishonest by looking at the whole of febuary, not feb 28th. Consistent 200 player loses is a lot to just be random.

    I don't know how you can retain your position after the video. This is mainly for the devs at this point.
  4. BaronXIII Arkhona Vanguard

  5. SmurfKun Tamu Well-Known Member

    You cant just look starting from feb 28th because the first part of the patch went live on feb 22 and feb 28th was hot fix and release of parts they coudlnt fit into the 1st 2nd update. Also after a "major" patch you are always going to lose players as they will have come to test what is new, how things have changed and a good chunk will leave after they have seen the changes. Losing 200 players is not small when considering EC population but not a big suprise ive been losses of 400 players or more after small patches.

    "Why is using my pistol more effective than my melee weapon in close combat"
    Because depending on the situation it is better to bring down the enemy's armor first using ranged attacks or fast attacks when they are stunned. Just because you got close to the enemy and engaged in cqc dose not mean you should not use your ranged weapon if you need to. Also in CQC making one mistake is enough to kill you regardless of if you are melee or are using or trying to use gun in melee.

    But i know you wont change your pogision and i have a felling you might be related to traxus.
  6. IshanDeston Ecaja Steam Early Access

    Remind me again why we give Melee lessons in a discussion about the Stalker bolter?
    Mongobeef likes this.
  7. Two crap posters now. O Boy!

    It's highlighting that the stalker bolter has no issues.


    "Hit the Tac once with your melee weapon, he won't be able to shoot unless you mess up." Tactical rolls away and kills anybody in 4 hits. That doesn't work anymore. There is no delay in shooting after a melee hit anymore.

    By the time I can shoot my pistol, he can shoot me with a bolter. Which is back to imbalance between melee and ranged.

    "Like getting backstabbed by a melee class," If a melee class gets you in close combat. There should be a good chance of a ranged class in dying. Likewise for a ranged class shooting at a melee class. This doesn't refute anything, you're just nitpicking.

    Point 3: Just a statement. I'm wrong because you're right? Is that in the Codex?

    Point 4: He can't roll, he's stuck in animation loops, or he was stunned. Which a melee class won't kill you super quick for, but a ranged one will. As seen. In. 4. Shots.

    Point 5: Melee system isn't the issue. It's that ranged is MUCH better than that. By a massive margin.

    Full power attacks works with swords, knives. That's not the point. But just use your pistol right ;)

    ULTRASMURF #2

    You just said again "Just because you got close to the enemy and engaged in cqc dose not mean you should not use your ranged weapon if you need to." So in melee I should be shooting. You said the same point.

    Using a gun to finish off a weak opponent I can see. I do that all the time. Not engaging a full strength one. Or bringing down his armor or close the distance on an enemy. Or when a tactical just runs away. Fun fact, using a pistol in the melee class will actually kill a marine now. Its more effective than the melee weapon itself.

    YOU SHOULDN'T USE YOUR RANGED MELEE IN A MELEE. IF YOU DO THAT MEANS YOUR RANGED WEAPON IS BETTER THAN A MELEE WEAPON IN MELEE. Are we clear?

    But none of you are answering why I should actually not just equip a bolter. When ranged is significantly better.

    What I'm getting out of space marines is use a stormbolter/stalker bolter/ranged yourself, or not play the game. I'm also seeing very intellectual space marine players. Last post.
  8. ThillyGooth ThillyGooth First Blood!

    Because the video highlights that even in melee the stalker bolter remains viable. Also because certain players kept responding with melee advice trying to deflect the issue that a gun that should function as a not quite sniper rifle is capable of killing someone in melee before they can recover from a stun.
    AddyRedrum and Ecaja like this.
  9. IshanDeston Ecaja Steam Early Access

    Thank you for the summery.
    Mongobeef likes this.
  10. SmurfKun Tamu Well-Known Member

    "So in melee I should be shooting"
    Yes when you are starting an engagement that isnt a sneak attack and when you need to use it to finish or it is takeing too long to out rps the enemy with melee (as in they are decent enough to counter you)
    "There is no delay in shooting after a melee hit anymore"
    There is stagger to stop them from shooting you if you hit them and there is always a delay after recovery (its bout 1 second from my experience)

    "Or bringing down his armor or close the distance on an enemy. Or when a tactical just runs away. Fun fact, using a pistol in the melee class will actually kill a marine now. Its more effective than the melee weapon itself."
    Funner fact pistols could kill marines before the 1.3 pach, even more funner fact when tacts are running away it is some times better to shoot them in the back then chase after them. Funest fact which weapon is more effective depends on a variety of factors in concern with melee weapon or ranged pisol usage.

    "YOU SHOULDN'T USE YOUR RANGED MELEE IN A MELEE. IF YOU DO THAT MEANS YOUR RANGED WEAPON IS BETTER THAN A MELEE WEAPON IN MELEE. Are we clear? " No because using ALL CAPS IS INDICTIVE OF A TANTRUM! are we clear?. You should use all weapons in melee from grenades to melee to ranged. Melee weapons are better in melee but not all the time and ranged pistols have their use as do nades during cqc fighting.

    "But none of you are answering why I should actually not just equip a bolter. When ranged is significantly better." Then why shouldn't i equip a PF when it is significantly better at AI and AV over the grav gun or the melta? or why didnt i equip a sword when melee is was way better?" is the type of question your asking. Ranged is better for ranged combat and melee for melee. Why shouldn't you equip a bolter? simple you cant equip one as a GA unless its a pistol varient which are have already equipped. If you think ranged is better then go play tacs if you wana play melee then play melee. No one forces you to its your choice. You work with that you have.

    "What I'm getting out of space marines is use a stormbolter yourself, or not play the game. I'm also seeing very intellectual space marine players" what i am getting from you is that you do not understand that both have their disadvantage and neither is jsut rictly use them in x or y scenario.

    "Point 5: Melee system isn't the issue. It's that ranged is MUCH better than that. By a massive margin" Hello where have you been for last months? Melee system was always wonky and broken and ranged was always better because system wise it worked. As for combat wise melee was better before 1.3 but ranged had its place. Now melee is a bit worst then ranged combat but is massive ( it is mainly due to ttk being reduced too much)

    Also as this is a thread about stalker and i dont want to derail the thread nay more if you want to continue discussion or senseless argument what ever you prefer to call it then send me a pm and lets leave thread for stalker.

    Which one of us three are you referring to? Also the vid showed a burst weapon and not a staker. But yes stalker should not be able to do this and dbash time should be shortened. My talking with trelis is that the 1.3 patch isn't "killing game", the losses of players after patch is normal and that depending on situation using bolt pistol is better then just melee because ranged weapons are better then they used to be due to lower ttk and that this dose not make melee useless or that ranged is better by a massive margin. If you are refering to me then i am not trying to deflect issue of stalker at all.

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