Tbh for the size of the project and the size of the team handling it I'm actually very impressed with most of the game. There are a few hiccups but the game itself is pretty dang fun (outside that new fortress map, that needs to be pulled and worked on). The biggest problem with this game, and really every game, nowadays is the playerbase. People just expect too much now without realizing just how much technology has changed since they were kids and how that translates to a lot more work. I mean go look at dead by daylight, another bE game, and you'll see a really good game. Problem is the community is way to overly competative and about 90% of their playerbase has the play only to win mentality. They abuse every exploit, only use the best of everything, and play in a way that ruins the game for others. EC has the same problem imo. I mean how many new people do you think go to youtube to only learn what works best instead of trying to figure out what they would play best. People just don't wanna do anything anymore unless they get a sweet 20:1 kdr and all dem epic mvp moments. I play what I enjoy but it just gets so hard to enjoy something when everyone else only wants to play one way. I used to get called a sprayer nokb in an old online 3rd person shooter game because I used an assault rifle to shoot swordsman in the feet while they tried to block all my bullets. Instead of altering to suit the situation they would just rage at me for undermining their own attempt at a cheap tactic. ....I Rambling now. Long story short people need to learn how to enjoy games more and be.less focused on winning all the time.
I have never understood complaints about cosmetic cash shops in games. Price too high? Don't buy it. Enough people stop buying, prices will eventually fall. It fixes itself. That's all that needs to happen. I mean at the of the day, it's a luxury item. It's either worth the money to you or it isn't. Of course the ironic flipside to this is that when you complain about us being "wetdreams for moneygrubbers" still buying cosmetics at these prices that you can't/don't want to afford, we are funding your gaming future. You're...welcome I guess?
So you ask for gold and when someone gives you silver, with the promise of it eventually being gold, you get pissy? That argument is annoying. If people would stop comparing them to trash, then people wouldn't keep using that argument. The dev team is doing good. If you think this is a piss poor development team, then you have obviously never tried to work with a piss poor development team.
No-one asked for gold. We payed for gold and have been given silver. We are allowed to be pissy until gold is provided.
Blaming players for the failure of the game is so unreasonable, you make the game FOR the players. If they use some exploits it is beacuse the devs allowed for it, they should fix it asap and the problem's gone. But in order to do that they have to monitor the game AND the players and react to issues instead of sweeping them under the rug and pretending that nothing wrong's going on. If you continue to complain about the players as the biggest evil you will end up with no players at all - and then the game's dead, finally there's peace and silence...and nobody's complaining.
To cut short: OP trying to say that we people(mostly) that gave our money for this game even before it reached launch, people that wanted game come to be so much that even when they not were sure that game will come as what devs promised still invested into game, these people are trying to kill game??!! First OP know few things... If we do not recommend game on steam we do not hate the game - it simple declaration of fact that we despite being WH40K fan not ready to deceive average steam users into buying this game..- Why? Cause without WH40K this game is bad and people do not even recommend bad things: "buy this bland and not comfortable car, it eats gasoline as crazy and very hard to handle but hey it's has Ferrari logo on it". When we suggest something to changed in game we do not do this to be some OP SM/Ork/Whatever(have seruous doubt with Eldar tho) we do so that any new player who doesn't give damn about WH40K(or give but on considerbly less degree) would not feel that game sucks, and will stay to play game for at least competitive reason. And lastl but not least when some of us suggest to change way devs represent game, labeling it what it is not while selling(MMO for example), it is we concerning about legal issues that game might have because of it. Yeah you guys can say MMO is broad term, but when mistake that can be avoided hits on the back it's not broad enough.
I feel like there's a lot of first time game backers in the Founders/EA program here. Games fail to live up to their initial pitch and/or COMPLETELY FAIL -a lot- in this system. It's a risk to take, just like any investment. Not excusing, but saying that it is hardly an uncommon thing.
I'm actually amused that people want the game that they paid money for to fail... it's hilarious actually. Even if a game is bad the worst game ever, I never WANT it to fail...