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April Player Survey Results

Discussion in 'General Discussion' started by Forj, May 10, 2017.

  1. Forgrim Forj Battle-Skald

    Trying out a new format this month - shorter but more focused on characterising each faction. More details and the graphs to accompany this can be found at

    Faction/Class Split
    There was a fairly even split between Chaos and Loyalist Space Marines in this survey, and Orks continue to be the least represented. Tactical classes continue to dominate, with Healers and Heavies being roughly equal in popularity and the Ground Assaults being the last in double digits. Striking Scorpions and Swooping Hawks were the most popular Eldar specialists.

    Guilded or Not?
    This month’s respondents were mostly unguilded – 57.2%. This was swung heavily by the Chaos respondents being more weighted towards being guilded than the other factions. Guilded Players are more experienced in hours played, but show no major differences in class or role played except for a slightly smaller representation of healers. As in previous surveys, players in a guild report a slightly higher enjoyment of the game.


    The Loyalists are the least experienced on average, with the highest proportion of players with <100hrs and the lowest proportion of those with 1000+hrs. In fact, they have a larger proportion of new players than either Veterans (501-1000hrs) or Ultra-Veterans (1000+hrs). The Loyalists have an extremely strong preference for Tacticals, with Apothecaries and Ground Assaults a distance second and third choice. This preference is clearly represented in their role preference for Ranged Anti-infantry, with melee following. They do have a decent anti-vehicle presence, mostly Tacticals with some Devastators. The Loyaliste generally have a positive outlook regarding their enjoyment of the game, but not strongly so.

    Performance-wise, April saw the Loyalists in the negative for the entire month, with only 7 separate days with a positive balance against any faction. They also hit the lowest point in average territorial control they have been at since I started recording. Their worst losses were against Eldar and Orks, especially during the Ork Campaign.

    The Orks had the least proportion of new players, and the highest of Veteran players, but don’t have a great number of Ultra-Veterans. The greatest proportion of Ork players had 101-500hrs played. As expected, they too favour their Tactical class, but their next chosen is Painboy, to a much larger proportion than any other faction prefers their healers. Sluggas are next favoured followed by a roughly equal number of Lootas and Stormboys and one enterprising chap who managed to play Swooping Hawk the most. Their class preference is reflected in their role preference, leaning heavily towards ranged and healing, but having a solid Anti-vehicle contingent of Shoota Boys, Slugga and Stormboy – no Lootas. While the Orks average enjoyment rating was little different to the non-Eldar factions, they did have the most even distribution, and rated it more positively than not.

    The Orks performance during April was boosted during their campaign, but they were mostly in positive territory. They dominated the Loyalists, but had limited success against Chaos, and frequently suffered losses to the Eldar.

    In contrast to the Loyalists, the Eldar are the most experienced of the respondents, with more players with 1000+ hours than either <100 or 501-1000hrs, though the highest proportion was still the 101-500hrs bracket. With more classes to spread over, the proportion of Dire Avengers is lower than for other factions, but still clearly the most preferred. Striking Scorpions and Warlocks are the next most popular, followed by Swooping Hawks. Typical for Eldar, they show a preference for ranged combat and harassment, with the harassers most Striking Scorpions and Swooping Hawk with one Fire Dragon and one Warlock. The Eldar have the highest average enjoyment rating.

    The Eldar were almost exclusively in the positive, with the major exception being during the Ork campaign. They otherwise faired well against all three factions at various points, with only 8 days in the negative against any faction outside of the Ork Campaign.

    Chaos has a similar experience profile to the Loyalists, but with more players on the Veteran experience range of 501-1000hrs played, surpassing the proportion of players that are new. Like all factions, they prefer Tacticals, but are much more balanced than their Loyalist counterparts, and field a good mix of Heavies and Ground Assaults, with fewer Healers. JPAs are fairly rare. The “tactical” preference makes their preference for ranged combat clear, but while they rival the Eldar for their reliance on healers, they have the least preference for Anti-vehicle than any faction. The Chaos players average enjoyment of the game is little different to the non-Eldar factions, but they had the highest number of 6/6 ratings, dragged down by a number of lower scores as well.

    Chaos had a mixed to poor month, spending a lot of time in the negative. Even outside the Ork campaign, their gains against the Loyalists were often offset by losses to the other factions. Fortunately, no faction pushed them very hard, so losses were minimised.
  2. No_1 No_1 Well-Known Member

    Yoo thanks Forj.

    Good to know!
  3. Viktor Aramorae TheWarpsmith Well-Known Member

    Pfffft "Guilded players rate their enjoyment higher" because stomping uncoordinated PUGs guarantees victory and everyone enjoys winning...
    TheAngryDoge likes this.
  4. Asyran Eldritch Arkhona Vanguard

    PUB stomps are boring for most people, the best games are GvG type matches that are close the whole way through.
    Delgear likes this.
  5. Viktor Aramorae TheWarpsmith Well-Known Member

    While I don't doubt it to be true that GvG games are enjoyable I find it highly unlikely that people have them organized for all guilds all day. Especially given the amount of Clanstomps I get queued into on a daily basis
  6. Asyran Eldritch Arkhona Vanguard

    Because the current GvG system is quite barebones and inconvenient.
  7. Viktor Aramorae TheWarpsmith Well-Known Member

    And yet Guilded players claim to enjoy the game more which definitely implies that they enjoy the GvP games they must "have" to play in between their uncommon GvG games. Not complicated, people like winning more than trying and Guilds have an entire game of randoms to pick on to feed their desire to win
    Brosephelon likes this.
  8. Cydonia Cydonia Well-Known Member

    Aw... my "The kannon did nothing wrong" comment didn't make the comment list.
    Forj likes this.
  9. Asyran Eldritch Arkhona Vanguard

    There is a GvG system.

    You have to arrange a match with another guild, tell the developers a few days in advance. Then they will keep a slot open at the specified times to allow the guild warparties to fight.

    The reason this is inconvenient is because you have to arrange a time and day with the guild you want to ight personally. And some guilds aren't on the best of terms with each other. And they have to want to fight each other.
  10. Viktor Aramorae TheWarpsmith Well-Known Member


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