To clarify, AOE cap in this sense refers to the number of people one attack can hit. Many games have them, and it is usually a means of balance control for specific builds/tactics. Should we see an AOE cap on explosives in EC? is it realistic? does that matter? Is it fair for one plasma cannon to take out 5 people? 10? 30? where does it become unfair if at all? Maybe its fair for only certain things, like tanks. What do you think?