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Anyone think fully/mainly premade team unfair?

Discussion in 'General Discussion' started by OrgulloCatolico, May 21, 2017.

  1. Brosephelon Recruit

    Seems good :)
  2. Shroom Mage Shroom-Mage First Blood!

    If you queue up with 15 players you should sit in the queue until it finds you an opposing group of 15. Sounds fair to me.

    Coordination only works if everyone agrees to it. In a clan, everyone has already agreed. With randos? Pray they can all even speak your language.
    Drakonite and Chuffster like this.
  3. Chuffy Chuffster Deacon

    Clan stacking was lame 20 years ago and it's still lame now.

    Stacking up against randoms is not ok. I am mightly disappointed to see some otherwise decent people and in some cases decent players support it. Stop making the various illogical mental leaps to justify scumbaggery.

    It's a shame the game doesn't have enough players and a proper guild match system to support your ambitions, but abusing randoms and newcomers with your antics won't help matters. If you don't treat your game opponents with basic respect, don't expect any back.

    We're all here to play a game, solo players and guilded players alike. But if you can't play fair, you have nothing but my contempt.
  4. Viking Vking Arkhona Vanguard

    There is a new side entrance you can push in as attackers. I don't know, I quite like Agnathio. The new entrance makes for some clutch fights.
  5. Shroom Mage Shroom-Mage First Blood!

    Respect isn't all that's at risk. When players are forced to play uphill battles against a full premade over and over, they are more likely to quit outright than to begin searching for an active guild.

    The LSM event has already done a lot of damage to the population (non-LSM are frequently outnumbered, and LSM have long queue times). Ignoring the premade problem will drive yet another nail in the coffin.
    Drakonite and Chuffster like this.
  6. Belphegor LordSloth Preacher

    As much as i love the next story about how you ran into stack after stack it simply does not reflect on reality.
    I have leveled a rank 5 and rank 6 LSM / Ork (both clanless) purely solo or in a 3-5 man warparty during primetime and not encountered more then 2-3 bigger warparties (5+) during a whole evening of playing over the whole period of time mind you. Likewise i played a Chaos and Eldar char up to rank 5 before joining a guild and had the exact same experience. With those chars now beeing r6 and r5 while wearing a clantag i play only 3 evenings a week with those clans exclusively also during prime. In those warparties (10-20 people) we regularly encounter guildstacks of the other factions usually they make up of 30-50% of the matches. Often a clanstack has to dodge because it gets reformed or they have other reasons to quit out on a match and the match get backfilled with randoms.

    Now you might argue that this is just another anecdotal evidence however i want to point you to the streams of Valrak, DJPenguin and Plasma. They cover different timezones, play usually in warparties < 5 or solo and play all factions, with Valrak beeing LSM exclusive. Their streams usually last 2-3 hours and are pretty daily. None of them encounter massive problems like you suggest exist. So maybe it is your timezone? Who knows but it is not "another nail" as you make it out to be.

    Last but not least i want to mention the matchmaker, which gets often shunned when it comes to warparties. Outside of the LSM campaign where are gloves and rules were off for the system because it scrambled to generate any match as soon as possible for the huge LSM crowd, a warparty usually ends up in a waiting queue of atleast 10 minutes where the system tries to match you with another party your size. If there is no match you get pushed into the next avaibale game. This is a well tested mechanic and happens in most games out there. The most recent example is for honour from ubisoft which actually tells you on screen how it extends the waiting mmr-algorithm if you are waiting too long for a match.

    The whole reasons for those issues and also the inherent flaw which can not be fixed is that the game has not enough population to really support multiple queues and a guild/pug structure. Even if you would part those branches and by some miracle the playerbase would be just enough to sustain it, you will run into the next hurdle which is mmr. People will rightfully complain that a 10 man warparty of a freshly formed new clan or social group should not be thrown against "the clan elite" and the same would happen on the pug side of the coin. If all clanplayers and warparties were excluded from soloqueue we would see a huge complaint because LSM just got stripped of their most competent players while the other factions have a far deeper playerexperience (hours played). This would lead to rank 6 solo orks, chaos or eldar beeing pitted against rank 1 LSM puggies in many matches.
    Forj likes this.
  7. Doge TheAngryDoge Active Member

    Back then clans by and large footed the bill for the server so it was unpleasant but accepted. Also the ones that did it far too much/harshly found themselves with empty servers.
  8. 0strum 0strum Arkhona Vanguard

    Respect.
    We used to call that "SABTA" in my unit, "Sicheres Auftreten Bei Totaler Ahnungslosigkeit". Not that you were "ahnungslos" about the objective, but you didn't know the skill level of your opponents, which comes down to almost the same thing regarding the situation. I like this and I like your final point about your teammates.
    Deathwish likes this.
  9. 0strum 0strum Arkhona Vanguard

    I knew it would result in a hilarious translation :D Appearing confident despite total cluelessness
    Forj and Deathwish like this.
  10. Catnium Catnium Well-Known Member

    Not to long ago i was in a match during the LSM campaign and some one was complaining in chat about stack and them having voice com and we where all doomed blah blah blah.

    So i pressed Z and sad: You do realise we have voice comms to right ?

    Ppl started using the ingame com's to redirect forces and call out enemy movements and we almost won.
    Gave them a heck of a fight and it def wasn't a steam roll for the Guild stack, they got served good a couple of times.
    Totally rekt their jump assault squad's face when they tried something sneaky because they got called out on coms so we prepped and trapped as it were.
    In the end they won because they obviously had a plan while we were just winging it . but still.

    Not using the tools we all have and whining about other people having the same tools as you do and actually using them against you is just weak.

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