Last Twitch they kind of laid it out there: * Eldar Campaign as soon as rewards and Autarch are done, which Noah has said is priority #1 for the 3D artist they are getting back from another team for a bit. As it is the last of the "showcase" campaigns it will be Eldar-focused, but the other 3 will have goals to achieve as well and there will be rewards for all factions (though Eldar will get the best stuff.) It will also begin the Arkhona Campaign storyline moving, which leads us to... * Another 7 campaigns, this time "4-faction," and between the Faction goals and the Personal goals systems will give us quite a few things to work on from now until (Noah said) October. * During that time, the vehicles will undergo a 3-stage upgrade process. 1st stage will 'freshen up' the current vehicles, 2nd stage will involve putting the existing vehicles into the new vehicle system, and the 3rd stage will be implementation of the vehicle re-balance/system into the main game. * Also during that time, the team will be upgrading from Unreal 4.12 to (I believe they said) Unreal 4.15. There will not be any tech updates in Live during that time, but the campaigns will be ongoing so we'll have stuff keeping the ball moving forward. Hope that helps.
That's a wraithguard, wraithlords are at least the size of Imperial Knights if not taller, and I imagine it's not a big priority right now
They are, in fact, still working. Problem is the team's small enough they can't really diversify their attention and many of them are having to learn new parts of game design "in real time." Its a different skill set to be a 3D modeler than to be a Level Designer, for example, and IIRC none of our current team are either, so its even more work unless they can get bE to unass some manpower long enough to work on things for them to speed up the process even a little bit.