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And They Shall Know No Fear?

Discussion in 'Ask the Team' started by Noctifer, Dec 17, 2013.

  1. Lodo Lodo Subordinate

    If we're talking about something like suppression, then I really don't think it should be forced on the player. Since this is going to be more shooter than rpg, I'd imagine that you'd want to avoid fire like a real soldier, which would be what suppression does.
  2. Andres Garza New Member

    I've seen quite a few people run from battle, sometimes, before it even starts. I've played a lot of pvp based games and there are those that are very quick to run. This game will be big on team organization so I bet you will see a lot of unorganized teams break, mid combat.
  3. We've kinda talked about suppression a bit in another thread. But essentially if someone had a heavy weapon and you were being targeted you might get a blurry screen or it might shake or something to emulate suppression.
    Bjorn Hardrada likes this.
  4. Lodo Lodo Subordinate

    I really think that idea is kinda dumb though honestly. Being shot at should be enough to make you feel suppressed. It's going to be more of a shooter than the traditional mmo, you really shouldn't take that kind of control away from the player.
  5. Firedrake Vilehydra Subordinate

    In terms of suppression, I hate the tunnel vision crap/slow movemeny. Being suppressed should limit your mobility and options only through threat of death. Suppression should really amount to just throwing enough DPS down range to force the enemy to keep his head down.

    Nearby explosions could still cause screen shake though.
  6. Bjorn Hardrada Bjorn_Hardrada Well-Known Member

    i like the shaky camera idea, but i have played some games, where i have still felt like i was suppressed, without the need for a shaky or blurry screen, for example, i was playing the game Verdun (a WWI FPS still in beta) and i was charging across no man's land to the enemy trench, and i ducked in a shell hole, and i saw (pardon my french) a fuck-load (at least it felt like it, im sure at least one MG was firing at me) of fire coming at the top of that hole after i poked my head up, so i was afraid to move, i felt trapped in that pit, so while it would be cool, we dont exactly need a shaky/blurry screen to make us feel suppressed
  7. Mhorge Mhorge Curator

    I think you can do some morale sort of gameplay in this, with different effects perhaps for different factions. Basically, if you lose morale (with different factions might having different decay rates) you lose say 90% of your accuracy, since we know that some sort of stats come into play in the game (examples being Stabilty and I think Accuracy was another stated variable by Brent in that super thread of his). In many ways it work like DoW1, since you can't (or rather shouldn't) make a player run away.

    You could play with it a bit as well, say a unit of orks (who have a different maximum 'squad' size dependant on how Uber the player Nob is) who numbers over 11 players are immune to morale since they are fearless, but on the flipside their ability to go prone is removed. Alternatively, Space Marines may automatically revert to minimum positive morale if the squad leader activates a buff.

    This way Terror causing enemies would have advantages as well, say, for example, a Greater Daemon charges at a unit, it causes massive morale damage in addition to other effects, and causes a constant negative morale modifier during the course of being a certain distance away.

    Conversely, players can gain positive morale by achieving objectives, damaging an enemy, killing an enemy and via buffs etc.
  8. Unglory Unglory Subordinate

    Saying you dont want supression forced on aplayer sounds the same as you saying you dont want death forced on a player to me. It a PvP game with area effect/supression typpe weapons. There should be a supression effect of some kind i think. You example of real life vs gameplay is a bit skewed. If im in a firefight in real life and poke myself around a corner to see if im still getting shot at and take damage, im fucked. In a game i just go back behind cover or brave the storm. Supression = death is a poor represntation of what being supressed really means. It has complete lack of immersion...no FEELING to it.

    Again i disagree, as you dont really have any control of your screen anyways, just the illusion of control. You can see, and look around. Zooming maybe. And thats all. You dont ever effect the vision, or HOW you see. (excluding exampes of night/heat vision)
    Point being there is no loss of control, you are mearly experiancing (or your Character is) What is happening in the game vs how it effects the in-game character. This is a hurdle game devolpers have to overcome in attempting to portray in-game emotions from "external" infulences to the gamer, who tends to very distant in both a emotional and physical sense from the in-game "external" stimlus.

    This is awesome, as i have always thought tracer fire is breathtaking in real life. To impliment that in a game would be cool but keep in mind you are now altering the amunition that is being fired to create tracer rounds, which could argraviate the "lore lovers".
    You should be fairly happy i imagine for EC though. Eldar weapons will have this effect. Bolter rounds could (rocket propelled, so you could argue for tracer effect) and Chaos rounds being Warp tainted could explain a visual effect. Also keeping in mind the threads that have already extensively talked about bullet effects vs. graphics/server load will effect his. The whole thread went over my head (pun intended) as i am nowhere near that technical lol
  9. Unglory Unglory Subordinate

    How do you lose Moral?
    90% loss accuracy because your Moral meter is low? Even on the other end, a 10% loss, would suck. That being said if it is implimented properly i could see a form of this. Example being your retical (aimy thingy) gets larger when your under moral loss. But even then... please refer to my orgional wall(s) of text in the begining of the thread for why i hate this idea.

    Your second pharagraphic is a very cool. But i would consider it more as "racial traits" or "class traits" as opposed to a Moral-based effect. As you say, a large group of Orks will not go to ground just because they are getting shot, thats decidely unorky. So you remove the option to go prone and extensively use cover(3-5 second timer?) from the player. This means the player base will play as the Faction they are playing. Instead of just being people playing an Ork character you will ACT like your Ork chacater would be expected to act, with minor prompting and gameplay desgin.

    As for moral damage and your SM Sgt using a moral buff... again i ask you the read my orgional posts in this thread. The Sgt having a "spell" that incressing moral, no thanks. Thats the begining of a decent to Wow/Tab-ladden screen hell. No "spells" for me. Any buffs, in my humble internet opinion, should be passive and non-controllable in battle (exception being customzation outside of battle). Your a warrior on the battlefield, regardless of your class. Being concerned about hiding in the back 40 and buffing your teammates shouldnt even enter your mind as a Sgt. Or for anyone else except Phyker/Healer classes.
  10. Shadowhawk Shadowhawk Active Member

    Ill really would like it if these ideas were taken a used by the devs!

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