I was more thinking of getting rid of the debuff on Frenzy and replacing it with a small buff to team mates, though you do make an excellent point about the debuff fitting the slaanesh theme more.
While on spells Tzeentch sided. for some reason I feel like flickering flames should have 3 forms. First is flickering fire as it is. Second being warpfire which is basically a flamethrower like how flamers use it and third is s bolt of change or warp bolt like what horrors throw in Dow 1. Another spell idea would be a concealment spell which gives you some transparency to the terrain and concealment
Dear Tzeentch we got our primarch and a couple of units after how many years again?You are right we should not complain!3 More guns/kits for the loyalists?
NEIN we need more OPness, the final spell at level 10 "once finally unlocked with 999999999999999xp" is to turn into a lord of change!
Great round up @Cliffjord. Lots of cutting to the chase. Only 1 or 2 I really differ on in any substantial way (hey, everyone is going to do 'them'). Looking forward to part II. Armoury is pretty good aside from a few gaps, mostly to do with missing and boring roles: *Need more Sorcerer support buff/debuff spells next year, along with a UI that does a better job of conveying the effects. GW finally came up with some interesting stuff to tap for reworks/additions. *Need better Mark synergy and Mark-specific wargear beyond locked loot box weapons. A decent MoN GA that doesn't get out EHP-d by Apos with any reasonable weapon is a prime example. *Need Chaotic ammo mods. *Need Blight Grenades.