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Agents Temporalis Character & OOC [Non-40k]

Discussion in 'Role Playing' started by BadDo9, Oct 21, 2015.

  1. Maleth Maleth Subordinate

    And finally done :D
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  2. @Maleth @Casavay @lord-watchman @Uriel1339

    Okay guys, I have a few ideas that I'd like to ask which you'd prefer.

    Weapons

    - 1 single weapon
    - 1 Primary, 1 Secondary (Both Class weapons)
    - 2 Weapon sets, and 1 single secondary (Weapon Sets are of Class weapons, Secondary is weak backup [Melee for ranged, ranged for melee]}
    - Any ideas you have

    Armor

    - Armor stays the same, levels with you
    - Need to craft more armor as you level
    - Any ideas you have

    Other Mechanics

    - Loot comes in the form of Temporal tech and body parts (souls, hearts, fang, etc) and is used to craft new equipment, the pieces of which can add special effects
    - As you level, you gain traits, talents and abilities

    A thought

    -Should I make a dice system, to make this a bit more game-like?
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  3. the lord watchman lord-watchman Well-Known Member

    weapons
    go with weapons sets per class such as for the frontline unit it could be
    a one handed weapon and sheild or two one handed weapons as its main class weapons and for its secondary a handgun or short bow/ one handed cross bow

    armor do it you need to craft the armor
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  4. Saraph Midas Casavay Well-Known Member

    Plus I'm still in favour of narrative over dice.
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  5. @Maleth @Uriel1339 @Casavay @lord-watchman

    So, it seems that I will be going with 2 weapon sets and a secondary. However, you will be locked to 1 set for the first ten levels.

    Each set has 2 hands. So for a ranged class with 2 sets, you can take a rapid-fire weapon and a precise weapon, or a close-ranged gun and dual pistols, or dual pistols and a explosive weapon, or a pistol and armshield, and a rapid fire weapon...

    Also, depending on the subclass you choose (unlocked at level 20) you will begin to gain skills and such that will make certain types of weapons better choices. (As in, using precise and explosive weapons for a Destroyer is better than using rapid-fire and pistols, which are Gunner classes)
  6. Uriel1339 Uriel1339 Lord of Posts

    1 single weapon - getting the true Monster Hunter style!!!

    Armor upgraaades (aka craft new ones) - skin can be still the same if one likes! (DCUO style!)

    - Loot comes in the form of Temporal tech and body parts (souls, hearts, fang, etc) and is used to craft new equipment, the pieces of which can add special effects
    - As you level, you gain traits, talents and abilities

    yeeeeeees

    Take a watered down version of DWS :p (if you need dice so badly, otherwise - narrative only)

    I am just gonna stick with my primary weapon.... Pfff I don't care what you do -wags finger-
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  7. Maleth Maleth Subordinate

    I'm quite happy to go along with watchman's idea of weapon sets, but I would enjoy the chance to perhaps earn another set beyond just two sets, but that's just me wanting more weapons to play around with...

    Armour wise.... I would say that as an addition to the armour levelling with the character, perhaps you could perhaps craft modules that upgrade the normal armour, like crafting a module so that the armour is more protective, but not as fast as the base set, or vice versa.

    As for other mechanics, I'm fine with gaining traits, talents and abilities (When I know the difference between the three of them), but not 100% on crafting to get new gear. Perhaps crafting could give you better versions of a weapon than the default one that everyone in that class can normally use?

    And finally, I'm fine either way with narrative or dice rolling, cause while narative combat flows better in terms of story, dice means it's more objective in terms of fairness.
  8. Uriel1339 Uriel1339 Lord of Posts

    There will be tops 2 regards player progression. Going down into Skills & Talents. However I personally prefer the 'Talents only' kind of deal like treated throughout the RPs here. Unless we differentiate in skills as passive bonuses and talents as active bonuses.
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  9. Exactly. Talents are MMO active, Skills are MMO Passive

    As stated in Steamchat:

    To keep grinding and crafting from being problematic, every enemy drops items. Each single item is replicated at the end of the mission, so that every member gets the same loot. They can then trade so as to craft items more suited to them. The less common items are not replicated, and are given to a member by vote, or by a GM die. Or may be given by me randomly to ensure fairness, and they can then be traded.

    Example

    Loot = 1 claw (dmg rank 1) 1 eye (acc rank 1) 1 soul of rage (RARE - more melee damage with less HP)

    So each member gets = 1 claw & 1 eye
    The party gains = 1 soul of rage to distribute

    The items can now be traded.
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  10. About Rezzing:
    Rez spell, or recovering the spirit stone out of battle, or reincarnating at the nearest portal

    The spirit stone emerges out of a dead body, and can be interacted with after battle to rez without using items.

    Iron Man characters don't get a spirit stone, so they have to be rezzed in battle or die permanently

    About Damage to bodies IRL and IG:

    IG body Damage: The virtual body feels it, but no damage or pain gets transferred IRL
    IG Severed limbs and such: What happens is the divegear locks down any waves going to that arm, and doesn't transfer them. Therfore, no moving a non-existant arm
    IRL body Damage: The game comes up with a warning stating that your body is compromised, and gives you an emergency logout option, saving what loot you got from the mission and getting you out quick
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