Honestly @TuskatheDaemonKilla he could leave it and just add the bit iy is a temporary promotion for escort duties reassigning my chara from bodyguard to escort command.
My main problem is that he's using authority and power he doesn't have. I wanted all the characters whose players aren't able to play to be kept in the vaults for safe keeping and now he's saying that jorimel's character is being escorted back into orbit and making you a Primus without my permission. He's going against what I've said as a gm and I don't like it and won't allow it. I hate to sound angry towards any of you but this has been a pattern with him and I want to stop it now before it gets out of hand. Listen I am a nice guy and I will let you get away with plenty of minor things but when you go against what I've said and try to use power that isn't yours is when I put my foot down. Well that kinda got long winded sorry about that but still Im not asking for much here I just want him to edit the making you a primus out. Everything else is fine I actually like the idea of getting the magos back to the fleet it's just not what I said in the post and he seems to be taking things into his own hands. So please just let me do my job as gm and don't make your own plot devices.
@Keidivh hate to be nitpicking but I said 5 man squads not 6 but whatever just nitpicking. Also I wanted to tell you this earlier if you want you can have a second weapon's specialist in your squad who can have a transuranic arquebus or a plasma caliver. Note that yes the plasma caliver can explode so make a wise choice or you could just not have another weapons specialist totally your choice.
Thank you. I also used my gm powers against @Mechiaus ICly so no need for him to edit.(can't believe I almost forgot I could do that)
Sorry for the late reply, some of us can't get to fun sites at work. Silly firewalls . . . Anyway, my bad for the misunderstanding. I was only trying to keep Jormiel's character relevant and move her to somewhere safe. As for the thing with Tech Captain, I misinterpreted the part of the Commander at Outpost Zeta. I didn't realize it was a unique npc. I just figured it was referring to SIR LAW-98. As he had been the senior-most Militant adept at the outpost before the next phase start. Regardless, I will stop.
I think the misunderstanding stems from he was the senior Crimson Guard but two things to that. 1. He was on bodyguard duty so cut from chain of command 2. Crimson Guards are a special forces of Skitarii and so are not really apart of the chain of command. Anyways I hope that helps. That new commander NPC is probably some proper officer type of the Skitarii or Crimson Guard brought in just to command and not bog down Sir Law 98.
Thank you for being reasonable and I'm sorry for not being specific enough and as I said there is no need to edit your post. Anyways I hold no grudges and we are all friends here so let's have you veterans get into your tansports and head off to colony Zeta and meet the new guys
I hate the fact that I'm double posting so much but whatever I am not going to be on very much tommorow on the account of me having to work at a community yard sale so I will try to get out a post to move things along before then. @GoreWrencha hopefully can post soon but I'm not him so not really my call but yeah I just wanted to alert you guys about that and I will try to get out a post some time tonight.
Do I let the knight get painted first and then to a hanger before I go to the bunker? I don't there's room for Valor in there.