You really weren't joking HAHAHAHAHAHAHAHAHAHAHAHAH I think FPS/TFPS are not for you if this is what you have left to talk about..............
Increase moving spread and decrease bloom recovery. Absolutely zero need to gimp the movement. Ranged DPS is obscenely high and accurate with a lot of weapons atm. Still think 2.0x headshots is crap given how tight the spread is on non marksman weapons. Does anyone not average more than half their kills as Headshots atm ? You literally must mean figuratively
If I'm misreading this sorry, that does happen in cs go. It just happens a lot slower then in this game.
yeah i was just stating that strafing in both games is a lot different , and you actually need to get use to in cs because of mouse +keyboard synchro
Question: Didn't Brent say Eldar should ADAD spam in order to fight effectively? I seem to recall someone mentioning that. If so, then it is intended.
i don't think you realise how much skill and raw talent it takes to press 2 buttons to exploit a latency issue
the game takes care in other aspects of character movement to achieve the visual and mechanical effect of momentum and weight but i'm pretty sure in the books they talk about marines tap dancing sideways, so,
Yep, I remember it. Your bladestorm shall live on Hah pretty much some strange hit reg occurs on top of the easy accuracy. And every xp event is a double damage round. When Michael asked me about tightening the accuracy I didn't think about how easy the hitbox would be to hit. Or how safe it would be to fire into a melee fight. No real risk of friendly fire anymore unless you're blood alcohol hits 0.2.