I agree, I play dota and many of the mechanics used in game were actually bugs and glitches that were left in intentionally as it become a part of the skill cap and game These features being jungle stacking, jungle pulling, attack canceling and I believe power tread and int item swapping/dropping, even creep blocking for lane balance wasn't intended I think If players find these things you might as well let them utilize it, otherwise you end up like Blizzard who are trying to remove animation cancels from Overwatch, having a tricks to utilize is a part of the skill gap, it's why shooting grenades mid air is a big trick needed by some units to even win a fight in this game.
speaking of random things, kinda reminds me of the hearthstone trick in wow that shamans would use to bait rogues to kick them.
If you want to talk wow, bubblehearth, not intended to be used that way yet remained in game or corner pulling
For starters, if a Heavy was able to ADAD strafe, then you'd have a legitimate reason to complain about AD strafing. Heavys and Tacticals are very different sir. Tacticals having that momentum mechanic wouldn't make any sense. Secondly, if a player moving in the open AD strafes against someone in cover, and that guy in cover is unable to hit the guy AD strafing, that doesn't mean the mechanic is cheesy. It means the player shooting from cover is fucking garbage at tracking aim despite what netcode this game has. I've played in the range of 25 to 180 ping and I can hit other people AD strafing with accurate fire from multiple ranges in this ping range just fine. "ADAD strafing pretty much nullifies the entire fire from cover system in a Bolter vs Bolter situation is reason enough to kill this mechanic." Except it doesn't nullify the fire from cover system. I've abused cover plenty well enough against people AD strafing and killed them without taking a single shot of damage just by peeking at the correct times. It's even in my montages that I've recently released. Once again, this is a skill issue, not a gameplay issue. "Not to mention that ADAD strafing with a bolter totally defeats semi-automatic weapons like the Stalker Bolter or Plasmagun from medium to long range." This must be a joke. If you're getting close range enough to the point where someone can AD strafe your Stalker Bolter shots, you aren't playing with a Stalker Bolter right if AD strafing is becoming a factor in your Stalker Bolter use. Generally, you'll be long range enough to shoot into points on people who are either stationary/guarding the point, or are running in the same general direction whether it be left or right, and you can lead your crosshair accordingly based on your ping. Also, with a Stalker Bolter, you'll generally be long range enough to where you can easily avoid being hit by any returning fire after landing 2-3 well placed shots before he starts giving a fuck about dying. If you're shooting someone from long range with a Plasma Rifle, him AD strafing won't really do much either. Said AD strafer will move slow enough while ADSing trying to hit the Plasma Rifle user from long range to where the Plasma Rifle user can land easy shots due to the slow ADS speed the strafer will have. Also, if you shoot the AD strafer first, you'll have HP advantage when he tries to react. AD strafing is only at it's strongest whilst hipfiring due to the movement speed. ADSing strafe speed is quite slow for good reason. It's interesting how much salt people can muster up over a simple game mechanic that is available to everyone and beyond easy to learn and use effectively. Tell the devs they need better netcode, because they do, but don't use bad netcode as an excuse for your poor play when it comes to movement in ranged duels. It's not that bad at all.
So you're in cover and having trouble downing someone using strafe mechanics out in the open? Talking about "proper marksmanship" when you obviously lack the basic ability to track your opponent. What the fuck do think this is? Time crisis? Im betting if we could all see you play we would understand the rageahol. Please upload a round of you and your friends playing some EC. We could sure use a good laugh in the GAT discord.
Hey bro you like the cheese. Fine by me. If you're fine with our 40K character's having mini seizures and convulsing around the room via ADAD trash which is a total immersion killer and just bad for gaming in general, I wont fault you for that. That's your opinion. There's no need to make personal insults because we have a difference of opinion. You're still not addressing the topic at hand and suggesting it's all operator error which is blatantly false. You fail to address the immersion breaking aspects of ADAD, the horrible palsy that's afflicting our game via mysterious seizures and convulsions effecting Tacticals, Fire Dragons, Apothecaries(with Bolter), Swooping Hawks, Dire Avengers, Shootas, Traitors. You're not addressing how the smallest bit of lag or latency, in addition to questionable netcode issues can results in ADAD strafing making someone semi immune to incoming fire. There's also the fact that ADAD strafing is just cheesy and a very old and outdated mechanic that's as notorious as bunny hopping. You can't or won't address the facts so you resort to insults. I suppose you might also think games like Arma and Battlefield that have game mechanics that make ADAD trash not possible or much less effective than what we're seeing in EC are garbage, right? Everyone that plays or likes those type games are trash because they're not ADAD strafing and bunny hopping like it's 2001. If EC had bunny hopping I suppose you 'd be fine with that as well and insulting those of us that want it removed.
it would probably be a much better game if it did honestly if you want total full immersion you would just have to make it single player because players do silly things in multiplayer games even if for some reason we took out this ADAD mechanic people would switch to crouch toggling (crouching and standing up really fast) or something else because thats how humans work man, they find any advantage they can i also find it humorous that in another topic you were against getting killed when standing still (specifically via the lascannon), but here you argue that people should be standing still or crouching and not moving in order to make better shots removing ADAD would make it brainlessly simple to peg people with the lascannon because in shooters predicting momentum is trivial in other faster (better) games, the last thing you want to do is move in a predictable way, ie jumping or running in straight lines, because it makes you dead easy to nail with weapons
@ProteusVM I'm a little confused where your opinions are. I just found this glorious thread, and I apologizing for digging through the dredges of it as I read everyone's posts, but I feel like this is a little bit of a contradiction (a well articulated one, at that) First, you say: Then you say: I mean, that could be taken a few ways. One of them being that you consider your level of skill below the "competitive" threshold. That seems to be a reasonable way to consider it, but it's still confusing. There's also this bit: This directly contradicts what your opinion on strafing in 40k seems to be. Are you saying that you have an imagine of what the game "should" be, but it isn't, and there's no point in trying to make it into something it isn't? Or are you saying that ADAD strafing has a purpose in 40k themed games that should be recognized simply because it's a shooter, or something else? Edit: I guess I didn't say my opinion on Strafing. I feel like EC is going to take a turn in a similar way that a game I played for years and loved, Shadowrun. That is, the game will progressively become more elitist as the casual players leave. The more mechanics that remain to split a rift between casual and professional players will inevitably kill the core playerbase and the toxicity of playing alone will get to the point of belittling PUGs because the people playing in groups/guilds will think they're innately better. That's why I'm a little indifferent with ADAD strafing. Any decent player can just shoot you while you kill your accuracy like a tool when you strafe, but the casual or less skilled players will get a hickup and allow you to abuse their missed shots. When the casuals finally leave and the general level of skill increases, I think we're going to see less strafing in the open and it being restricted to cover. We haven't reached the point in the meta that it's evidently game-making, so I really don't see a particular reason to want it removed. That said, more features are always nice. Adding momentum to ADAD would be cool, just because it'd be another bit of physics for the game to register.
ADAD strafing and bunny hopping are both shitty mechanisms which can only be used in poorly developed games, which lack intelligently conceived survival mechanics which players would use, instead of these two exploits. ADAD strafing in this game does not work that well, thankfully. But still, there is definately room for improvement there... I-frames are also bad for the game. I like the other game mechanics though, this game still has potential !