I was thinking more along the lines of the squad leader(Captain/Elite in a 10 man squad, Sergeant/Veteran in a 6 man squad) being permanent throughout the match while the rest of the squad uses their Veterans as they're available.
How do defenders get awarded extra Veteran lives? Seems to work to much in favor of the attacking faction. It's a nice concept overall but defenders need a fair method of gaining extra veterans for all map modes.
The defenders are awarded extra lives if the attacker takes a point for the first time. The incentive to not let them take a point is already there: to not give the enemy more time to win. Them both getting lives on the time increase capture means more vets for assaulting, more vets for defending, and an even better reason not to let the point fall.
I can't think of another method of giving defenders more vet lives that don't involve arbitrary xp/kill amounts or making them abandon their points to capture back other ones. The way thought of it you would fight to the teeth to keep them from gaining an extra round of vet lives and more time but if you did fail you had an extra vet life too to spend in the defence of the point. Other than that there could be secondary objectives but it feels like those would detract from the purpose of a defender, that being to defend.
What @RageScreama said more or less. It mainly has to do with my relative disappointment with veterans. In all honesty I'd redo the veterans so they're not just extra lp troops. (I'm not sure how the Elites will turn out atm) As @Njord-Halfhand said: "No offense my friend but surely you can visualize various methods to prevent this silly type of exploiting." Well I was thinking about it more in line with how the Standards work only for the squad leader. As @RageScreama said: "Overall vets need an overhaul outside of just a boring bigger stat boost." In a way I wanted a veteran to act like 'veterans' (as we don't exactly have sergeants) and lead a squad of astartes forward rather than just being one-time better geared troops who you have to be super careful with. It would also encourage people to stay with the veteran (who has the standard) because he's naturally tougher than his acolyte brothers and can actually lead from the front. Right now many veterans are played as lone wolves (no pun intended for Space Wolves) and usually they stay relatively safe because they KNOW they only have a single life which can be ended instantaneously by multiple things. I want veterans to be more BOLD in their approach because other than the Tactical Veteran, the other ones are just... boring. Apothecary and Devastator Veterans I honestly find them extremely lacking and I can do roughly all my the roles using a regular version instead without painting a giant '300 XP target here' on me. I don't know how to rework it, I have a lot of ideas but I just want to see Veterans put to much better use.
I'm afraid I really caan't get behind the idea of vet pickups after playing Battlefront EA. A bunch of people standing around a vet pickup spawn point. As for the secondary objective bit wouldn't that detract too much from the core objective? Why defend or assault when you can go fight for a vet?
Having another shot at a vet hopefully would make veterans more bold. Because then they'd no longer have only one life. If you expend that life getting another then they can be even more bold, even if stacking is removed entirely. I don't know. I see a lot of discontent with vets having one life and I see a lot of people forgetting to even pull out their vets because it only has one life. It's like saving that rocket launcher, hoarding it for the final boss and then beating the boss forgetting you had the rocket launcher until you see it and go "huh...guess didn't need it after all".
Thats why you randomize the objective location king of the hill style. An area appears, a notification goes out, you fight in an area, and the guy that gets the most points or "experience" becomes the vet/gets to pick up the reward. Thats only one way of doing it though. Another idea is a set timer with unique gear based on subfactions. We want diverse subfactions right? Why not give each one three unique classes to pick at certain times in the match. Maybe you get a slightly better marine but his timer is shorter. Maybe you get a big ass tough goff nob but he has really long timers. Maybe its a warp spider based on w/e eldar subfaction has those mainly (sorry eldat I known next to nothing of your lore.) I mean why not give three choices like DoW 2 multiplayer. A melee, a ranged, and a utility but base it on subfactions and give unique timers. One subfaction vould have a gunner who is short ranged focuse and another could have long range. One marine could have jump focused melee specialist and another is a shield and power hammer. I feel like the vet problem and the subfaction problem are fixed at once by doing this. Obviously this is a lot of work and a radical shift in game design at this point but this would work out very nicely.
voted no veterans should of been a purely cosmetic unlock and not an extra LP limited spawn class type, if you dont like losing your veteran to a OHK weapon/FF/ or whatever .... just dont spawn a vet