Hello all! I've been here since the beginning and I tend to have a more positive look on things, I am more solution oriented and tend to be more gracious then just throwing the devs into the warp for even the smallest thing. So what did we learn from this campaign? 1. How bloodthirsty people can be for a cool cosmetic. 2. That people flock to play races in campaigns. 3. That there were LSM elites hidden in the warp that showed up for the campaign, and dissipated right after. What were the problems? 1. Que times way to long. 2. Que times inhibited clans from playing together. There are simple solutions that exist already to fix the negatives. When a campaign happens have 2, TWO races having a campaign at the same time so they que is shorted cause there are 2 bloated races for the campaign. And to make a definitive winner, let the winner of the campaign not be making a certain amount of wins, but who has a higher percentage of wins. Simple small changes can make a huge difference. I enjoy the campaign, people bring their A-game and they have the best cosmetics in the game. NOTE: The dev team is very small, changes happen a little over time I believe simple small changes have a great impact in game-play.