Loyalists are not as willing to go all melee heavy as other factions. This is probably due to the seemingly "good" performance of their ranged weapons. So in every game Loyalists just get stomped by almost full melee loadout of the opponents. For example, Chaos right now is pretty much all Raptors and Orkz all Stormboyz. Even anyone not jump packing are using power weapon capable classes and aim for melee. If Space Marines are willing to go more melee heavy than the win rate will climb. However... if melee is that over powered then this game needs a redesign. Melee's friendly fire needs to be REMOVED (as in friendly melee attacks should not interfere each other), so that one single character can't just cut through bunch of enemies due to the enemies cannot use their number advantage in melee. Sprint with melee weapon MUST be staggered by damage. So melee classes can't just charge straight at you and bash your head in. Melee in general should get staggered by damage to avoid 1 enemy surrounded by friendly and still be able to keep spamming fast attacks. Sprint should also cost STAMINA. Successive Fast Attacks should drain stamina so it can't be spammed. First few hits might not drain stamina but spamming it definitely should given how powerful power weapons are. Melee in general should ONLY do damage to target that is LOCKED ON. So someone using an extremely good power weapon can't just swing it wildly in a group of people killing everyone around it (for example a power weapon that also cause a debuff like fire or poison).
yeah in general a LSM team that does go heavy with assault marines perform better from my experience. But often you end up with too many bolter tacs and medics that dont accomplish much.
Data taken from launch till now. I can't judge any of this, i have to play on fucking rubberbanding US-servers that ignore half my melee hits.
Could that be because, unlike Chaos, only our underperforming tactical class can capture points? EC is the only game where bringing a gun to a knife fight is a bad idea and that basically sums up the problem with tacticals.
Since the last update CSM still tends to beat LSM but the matches seem to be fought out a lot closer and it feels fairer. So i'm pretty happy with things in that regard.
Well the whole 50% of the playerbase does give credence to the "they have more noobs and casuals" than everyone else arguement. How big of a contributing factor is this, that's hard to say. It's really not that far from 50%, losing isn't by necessity an indicator of a balance issue. At least not a major one. Equal outcome doesn't mean equal opportunity. There may be a need foe some light buffs and polishing, but I doubt it's anything major at this point. The real interesting thing to me is this population proportion is exactly what we projected years ago, give or take a few percentage points.