Background Image

A cheaper vial for Apoths and Painboyz

Discussion in 'General Discussion' started by The-Forge-Dragon, Mar 10, 2017.

?

Should there be a cheaper vial that has just healing and no added effect?

  1. Yes

    13 vote(s)
    44.8%
  2. No

    12 vote(s)
    41.4%
  3. Yes, but only for Painboyz

    4 vote(s)
    13.8%
  1. Lerdoc Katitof Well-Known Member

    Because you can win game without a heal or shield, but you can't win anything without capture key?
  2. Xio Valency Xi0 Preacher

    To be fair for Apothecary and Painboy considering that 25 health packs would cost at least 1250lp I would say the default 100lp vial is already pretty good value, insane value actually when you think about it, your saving at least 1150lp if health pack prices are anything to go by.

    Capture keys are kinda situational, you might use it 4 times a game, maybe but it offers no stat increases, sustain or killing potential, I would be up for capture key upgrades honestly, could be cool for a price, like faster caps or grenade resistance while capping or something.

  3. Has nothing to do with the fact that Tacs are still getting over on LP by not having to pay for their capture key. Shouldn't be any different than the BF 4 or BF1 Medic that fails to carry the revive syringe or paddles, but for Tacs they have to choose between Capture key or other Wargear and PAY for both like Supports have to pay for their class mechanics.

  4. That's a single build on just the Apothecary genius. 4/5 Support builds in game are melee archetypes.
  5. Lerdoc Katitof Well-Known Member

    That's their thing.
    They are tactically flexible, because they are supposed to.
    Again, you can't win a single game without tacticals, no matter how good you are, they and capture keys are mandatory for gameplay, basic key should never be taxed, however there will be improved keys with proper costs.

    And don't compare EC to BF, in BF all classes can cap equally, in EC only one or two by design.
  6. Perhaps don't tell others how to think?
  7. Lerdoc Katitof Well-Known Member

    Alright then, keep comparing apples to oranges.
    You have full right and privilege to look stupid.
    Gravewalker likes this.
  8. Jaywalker Jaywalker Steam Early Access

    I think you misunderstand.
    What I'm saying is, if you can't replace an item with a cheaper/weaker one, that item should be worth 0(zero)LP, representing no investment into one of the "three pillars" (lethality, survivability, tactical specialization) that said item represents.

    Your characters base movement speed, stamina, HP/Armor, etc. all come "free of charge", in the sense that none of them have an LP cost that contributes towards the 1000 LP value of your loadout.
    The same is not true of the basic weapon.

Share This Page