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538 MB update?

Discussion in 'General Discussion' started by Silfarion, Jan 18, 2017.

  1. Another thing I'd like to note is that there's no more +30% Fuel Regen for 120 lp. Instead, there is +40% Fuel Regen for 100 lp. At this point I'd like to politely ask if BHVR is fucking kidding me.

    Yeah, you should be able to.
    They can't. You see, that upper wargear slot, that propah boyz use for handy wut-knowz and know-wutz, Chaos boyz can use only for a mark, or a sigil, or muckin' about.
    With Redbull-oriented MoS loadout you have crap armor that waits untill the end of the round to start regenerating, +4 Stamina and +15% Fuel Regen. Don't get me wrong, the speed is nice, but you're already playing Raptor, so... it's not that nice. And all the other kids are running slower, but with much better armor regen, +4 Stamina and, potentially, +60% Fuel Regen. Because their moms love them more.
  2. Mongobeef Mongobeef Subordinate

    oh look. CSM getting the blunt end of the shaft again by making so much of our stuff with a 150LP tax. I'm not surprised anymore. Not that I play a JPA class but that's just damn silly
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  3. Gazrick Gazrick Well-Known Member

    Armour penalty? You mean slightly reduced regeneration time? Gimped beyond belief? Didn't the raptor have level 3 armour, a grenade and a healing pack in that example? Which the storm boys and JPAs lack?

    Erm no downed state? Orks hate the Waaaagh!!! It's a nerf.
    Just so I'm clear on this; the difference is increased movement speed but a -45% fuel regeneration speed and slightly slower armour regeneration (what is the difference, exactly)? Are they limited to the tier 1 armour too or not with this build?

    If not cry me a river. Movement speed is gold in this game when you're a melee class.
  4. TGM Jencent Arch-Cardinal

    Slightly? Lol.
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  5. Celestia Celestia Prefectus

    Don't you know chaos marks have no downsides whatsoever? Why would there be something like a 50% increase on it?
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  6. Kyros Drakonite Preacher

    The slower armor regen is a bigger downside than you think. You actually have to stop a bit after a kill to wait it out. And you pretty much never get armor on extended combat if it gets to that. I mean, Tzeentch's mark is amazing for a reason, and all it offers is armor regen.

    Also, Raptors only have the one armor. The "Gold" armor you see on them would be the "Red" LSM armor equivalent. They have no upper or lower armor available.
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  7. TGM Jencent Arch-Cardinal

    [​IMG]
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  8. Remo RemoSupremo Confessor

    All I'm hearing is, "JPA's can do all the things that made them broken and in need of this nerf, but it wasn't so much a nerf as a slight reorganization of their Wargear 1/2 slots".

    That's what I'm hearing.

    So is it a freaking nerf or can JPA's still have Lethality/Armor/Agility all at one time?

    Someone clarify.
  9. Gazrick Gazrick Well-Known Member

    What's the difference? In % and time please.

    This I did not know.
    So it's a 50% increase in armour regen delay? So what's that in actual time? 2 seconds to 3 seconds? 3 to 4.5? 4 to 6?
    Don't overegg something.
  10. It's 50% slower. It really hurts, man, especially when you put the lag in; and remember, regen stops every time you recieve any damage.
    Raptors have only 2 Armors: usual one and slightly better one.
    Acutally, I love it, unless we're defending a map with tickets. Also, you're contradicting yourself: if
    then every Chaos Boy can tell you to cry him a river over WAAAAGH.

    C'mon, man. Don't be like that. Surely you played enough MoS to know it all yourself.
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