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40k Colonization Role Play

Discussion in 'Role Playing' started by NightxHaunter, Oct 27, 2014.

  1. Mechaius Mechiaus Prefectus

    Name: Isadore Venturi

    Age: 28

    Gender: Male

    Job: Tech Priest - Technicatus Branch

    Why you joined the colonization: Maintenance of the Colonies pre-fabricated buildings and equipment

    History: Assigned to accompany the colonists in order to ensure the colonies technologies are utilized appropriately. He jumped at the opportunity to leave the dull manufactories of his forgeworld and embark upon his own quest for knowledge. He sees this assignment as a chance to make a name for himself and possibly discover ancient technological secrets along the way.

    Traits: Adventurous, Ambitious, Driven, Hates water, Loathes Adeptus Ministorum priests.

    Equipment: Mechadendrites, Servitors,
    Bionics, Robes, Auspex, Lasgun, Rebreather
  2. <<Character Sheet>>
    Name: Rho-mu 98
    Age: 250 years
    Gender: male
    Job: mechanicum protector/
    Why you joined the colonization: to help build and protect the city and all of the mechanicus engines
    History: raised to be a mechanicum protector from birth, he was trained in the use of all machinery and weaponry and has an arsenal of knowledge available to him, was in stasis for duration of journey to the planet
    Traits: remorseless, fast builder

    Flaws: extreme devotion (zealot), hates adeptus ministorum

    Equipment:

    Mechanicum protectors armour
    mechadendrites
    void shield generator
    cybernetic body
    mechanicum robes
    assault cannon
    x4 menial servitors
    x1 battle servitor
    skull probes
    Mechiaus likes this.
  3. Uh, just asking but where are the Ministorum and Administratum representatives?

    Now I wouldn't expect true Ecclesiarchy or Adeptus Astra Telepathica members (or at least non-Inquisitorial ones, the Inquisitor probably has a Psyker somewhere) until the colony was further established, but surely some Administratum Adepts would be present, or would that go under civilian?
  4. Fox Vulpas Well-Known Member

    are we allowed to be scouts?
    Can we be navigators or psykers?
    COuld we be sisters of battle possibly or one of there separate orders?
  5. Bjorn Hardrada Bjorn_Hardrada Well-Known Member

    OOC: will make a character later, might be going to a party later
  6. R-Rumeni R-Rumeni Well-Known Member

    OOC: Hope we get more people and start soon :S
  7. Uriel1339 Uriel1339 Lord of Posts

    And I was asking WHAT IS THE STANDARD. lol. Give some more specifics regards Space Marines - please. Or for example why no Assault, but Devastator and Tactical.
  8. Bjorn Hardrada Bjorn_Hardrada Well-Known Member

    OOC: cant decide between being a space marine or just a farmer/civilian
  9. Sevarius NightxHaunter Arkhona Vanguard

    Scouts will be discussed at a later time, Psykers and what not are not included as of yet however in this roleplay if you aquire the materials and the hardware nessasary to research such a topic im sure we can have these at a later date :p

    The standard astartes is within the following parameters, Mark 5 Power Armour, Standard Issue Bolter/Heavy Bolter, 2 krak Grenades and Finally An Iron halo. This all can be swapped aroubd with different marks and weapons as the researchers are given the tools required, Inquistir is without power armour but can be issued power armour later on. Imperial Guard training will be built so all members have the chance (if they want) to under go training to be able to fight if need be whilst retaining there jobs
    Uriel1339 likes this.
  10. Sevarius NightxHaunter Arkhona Vanguard

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